protected override void Command(RecognitionResult rr) { if (rr.Text == "debug on") { LogToVoiceListener.Enable(); } else { LogToVoiceListener.Disable(); } }
public PitCrew(DataCollector dataCollector, System.Globalization.CultureInfo cultureInfo) { this.dataCollector = dataCollector; synthesizer = new SpeechSynthesizer(); LogToVoiceListener.ToSpeech(synthesizer); this.dataCollector.Connected += dataCollector_Connected; this.dataCollector.Disconnected += dataCollector_Disconnected; BuildSpeechRecognitionEngine(cultureInfo); }