private void SlowPrint(string str) { LogText.Text = ""; if (GameSystem.FastDisplay == true) { LogText.Text = str; return; } foreach (char buf in str) { LogText.Text = LogText.Text + buf; LogText.Refresh(); Thread.Sleep(GameSystem.DisplaySpeed); } }
private void SlowPrint(string str) { LogText.Text = ""; if (GameSystem.FastDisplay == true) { LogText.Text = str; return; } foreach (char buf in str) { LogText.Text = LogText.Text + buf; LogText.Refresh(); Thread.Sleep(GameSystem.DisplaySpeed); } }