/// <summary>状态修改事件</summary> /// <param name="database">数据库</param> /// <param name="entity">实体</param> /// <param name="oType">操作</param> /// <param name="valueType">值类型</param> /// <param name="value">内容</param> /// <remarks> /// 如果内容为实体,使用JSON序列化, /// 如果使用主键内容为#:[key](如:#:123)样式, /// 如果为批量操作,内容为QueryCondition的JSON序列化 /// </remarks> void IEntityEventProxy.OnStatusChanged(string database, string entity, DataOperatorType oType, EntityEventValueType valueType, string value) { var arg = JsonConvert.SerializeObject(new EntityEventArgument { OperatorType = oType, ValueType = valueType, Value = value }); bool re = MessageQueue.Publish("EntityEvent", database, entity, arg); LogRecorder.Debug($@"EntityEvent : {database}, {entity},{re} {arg}"); }
private void SendCallback(IAsyncResult ar) { try { Socket handler = (Socket)ar.AsyncState; int bytesSent = handler.EndSend(ar, out errorCode); LogRecorder.Debug(string.Format("Request to {0} success.", handler.RemoteEndPoint)); if (errorCode != SocketError.Success) { LogRecorder.Error(String.Format("{0}() throw an exception:{1}", System.Reflection.MethodBase.GetCurrentMethod().Name, errorCode.ToString())); } } catch (Exception) { throw; } }