public void SetPowerUp(int type) { LogManager.AddPlayerPowerPicked(playerNumber, type); // 0 vermelho + força no tiro // 1 azul + rapido // 2 amarelo sem parar powerActive = true; powerType = type; if (type == 0) { psmain.startColor = gunLine.material.color = gunLight.color = Color.red; damagePerShot = 70; powerTime = basePowerTime; } else if (type == 1) { psmain.startColor = gunLine.material.color = gunLight.color = Color.blue; timeBetweenBullets = 0.1f; powerTime = basePowerTime; } else if (type == 2) { psmain.startColor = gunLine.material.color = gunLight.color = Color.white; range = 150.0f; powerTime = basePowerTime; } }