Example #1
0
        public void ConnectToLoginServer(string server = null)
        {
            if (!string.IsNullOrEmpty(server))
            {
                Server = server;
            }

            if (string.IsNullOrEmpty(Server))
            {
                throw new ArgumentException("OwnerServer");
            }

            if (Session == null)
            {
                Session = new Session();
            }


            var addr = Dns.GetHostAddresses(Server);

            if (addr.Length == 0)
            {
                _logger.Error("Failed to resolve '{0}' to an ipaddress", Server);
                return;
            }


            _socket       = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            _socketReader = new SocketReader(Session, _socket);
            _socketWriter = new SocketWriter(Session, _socket);

            var ip = addr.First();

            _logger.Trace("resolved {0} to '{1}'", ip, Server);

            var endpoint = new IPEndPoint(ip, 44453);

            _socketReader.MaxMessageSize = 496;
            Session.Command = SessionCommand.Connect;

            _socket.Connect(endpoint);
            _socketReader.Start().WaitOne(Timeout);
            _socketWriter.Start().WaitOne(Timeout);


            var timeout = DateTime.Now.AddMilliseconds(Timeout);

            while (Session.Status != SessionStatus.Connected && Session.Status != SessionStatus.Error)
            {
                if (timeout <= DateTime.Now)
                {
                    throw new TimeoutException("Timeout waiting for server conenction");
                }
                Thread.Sleep(Timeout / 10);
            }
        }
Example #2
0
        public void SendPacket(Packet ToSend)
        {
            Int32 outlen = 0;

            ToSend.ReadIndex = 0;

            var packetType = ToSend.PacetTypeEnum;


            byte packetTypeLow = ToSend.PeekByte();

            Array.ConstrainedCopy(ToSend.Data, 0, SendBuffer, 0, 2);

            if (packetType == SessionOp.SessionRequest || packetType == SessionOp.CriticalError)
            {
                Socket.Send(ToSend.Data, ToSend.Size, SocketFlags.None);
                return;
            }


            if (ToSend.Compressed)
            {
                var offset = packetTypeLow == 0 ? 2 : 1;
                outlen = _enccom.Compress(ToSend.Data,
                                          ToSend.Size - offset,
                                          SendBuffer,
                                          SendBuffer.Length - offset,
                                          offset,
                                          offset);

                if (outlen != 0)
                {
                    SendBuffer[outlen + offset] = 0x1;
                    outlen += offset + 1;
                }
                else
                {
                    Array.ConstrainedCopy(ToSend.Data, 0, SendBuffer, 0, ToSend.Size);
                    outlen             = ToSend.Size;
                    SendBuffer[outlen] = 0x0;
                    outlen++;
                }
            }
            else
            {
                Array.ConstrainedCopy(ToSend.Data, 0, SendBuffer, 0, ToSend.Size);
                outlen             = ToSend.Size;
                SendBuffer[outlen] = 0x0;
                outlen            += 1;
            }

            if (ToSend.Encrypted)
            {
                var offset = packetTypeLow == 0 ? 2 : 1;

                if (packetTypeLow == 0 || packetTypeLow < 0x0d)
                {
                    _enccom.Encrypt(SendBuffer,
                                    outlen - offset,
                                    Session.EncryptionKey,
                                    offset);
                }


                ToSend.CRC = _enccom.GenerateCRC(SendBuffer, outlen, Session.EncryptionKey, 0);

                SendBuffer[outlen]     = (byte)(ToSend.CRC >> 8);
                SendBuffer[outlen + 1] = (byte)ToSend.CRC;

                outlen += 2;
            }
            else if (ToSend.SendCRC)
            {
                ToSend.CRC             = _enccom.GenerateCRC(SendBuffer, outlen, Session.EncryptionKey, 0);
                SendBuffer[outlen]     = (byte)(ToSend.CRC >> 8);
                SendBuffer[outlen + 1] = (byte)ToSend.CRC;
                outlen += 2;
            }


            SocketError error;

            Socket.Send(SendBuffer, 0, outlen, SocketFlags.None, out error);

            if (error != SocketError.Success)
            {
                _logger.Error("Error sending data: {0}", error);
            }
        }
Example #3
0
        public void EstablishConnection(uint userId, byte[] sessionKey, IPAddress address, int port)
        {
            ConnectedAddress = address;
            ConnectedPort    = port;
            Session          = new Session();
            _Socket          = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            _SocketReader    = new SocketReader(Session, _Socket);
            _SocketWriter    = new SocketWriter(Session, _Socket);
            Session.Command  = SessionCommand.Connect;

            _logger.Debug("Connecting to zone server at {0}:{1}", address, port);

            _Socket.Connect(address, port);
            _SocketReader.Start().WaitOne(ConnectTimeout);
            _SocketWriter.Start().WaitOne(ConnectTimeout);

            var timeout = DateTime.Now.Add(ConnectTimeout);

            while (Session.Status != SessionStatus.Connected && Session.Status != SessionStatus.Error)
            {
                if (timeout <= DateTime.Now)
                {
                    _logger.Error("Timeout waiting for connecting to establish");
                    throw new TimeoutException("Timeout waiting for server conenction");
                }

                Thread.Sleep(TimeSpan.FromMilliseconds(ConnectTimeout.TotalMilliseconds / 10));
            }

            if (!Start().WaitOne(ConnectTimeout))
            {
                _logger.Error("ObjectGraph service failed to start in time");
                throw new TimeoutException("Timeout waiting for server conenction");
            }


            var clientIDMsg = new ClientIDMessage(userId, sessionKey);

            clientIDMsg.AddFieldsToData();

            Session.SendChannelA(clientIDMsg);


            var messages =
                Messages.WaitForMessages(Convert.ToInt32(ConnectTimeout.TotalMilliseconds),
                                         MessageOp.ErrorMessage, MessageOp.ClientPermissionsMessage);

            if (messages == null)
            {
                _logger.Error("Timeout waiting for ClientPermissionsMessage");
                throw new TimeoutException("Timeout waiting for server connection");
            }

            var errorMsg =
                Message.Create <ErrorMessage>(
                    messages.FirstOrDefault(cur => cur.MessageOpCodeEnum == MessageOp.ErrorMessage));

            if (errorMsg != null)
            {
                _logger.Error("Error getting client permission: [{0}] {1}", errorMsg.ErrorType, errorMsg.Message);
                throw new Exception(string.Format("[{0}] {1}", errorMsg.ErrorType, errorMsg.Message));
            }

            var permissionMessage =
                Message.Create <ClientPermissionsMessage>(
                    messages.FirstOrDefault(cur => cur.MessageOpCodeEnum == MessageOp.ClientPermissionsMessage));

            if (permissionMessage == null)
            {
                _logger.Error("Unknow packet when expecting ClientPermissionsMessage");
                throw new Exception("Unknown error connecting to server");
            }

            SelectedGalaxyOpen         = permissionMessage.GalaxyOpenFlag == 1;
            CanCreateCharacterOnGalaxy = permissionMessage.CharacterSlotOpenFlag == 1;
        }
Example #4
0
        protected override void DoWork()
        {
            Packet recievedPacket;

            int recievedCount = 0;

            SocketError error;

            recievedPacket = new Packet(496);
            recievedCount  = Socket.Receive(recievedPacket.Data, 0, MaxMessageSize, SocketFlags.None, out error);


            if (error != SocketError.Success)
            {
                _logger.Error("Socket Error: {0}", error);
            }


            if (error == SocketError.ConnectionReset)
            {
                Session.Command = SessionCommand.Disconnect;
                _exit           = true;
            }
            else if (error == SocketError.Interrupted) //we closed the socket
            {
                return;
            }

            if (recievedCount > MaxMessageSize || recievedCount == 0)
            {
                _logger.Warn("Recieved count ({0}) larger than max packet size", recievedCount);
                return;
            }

            recievedPacket.Reset();
            recievedPacket.Size = recievedCount;

            byte      packetTypeLow  = recievedPacket.PeekByte();
            UInt16    packetType     = recievedPacket.PeekUInt16();
            SessionOp packetTypeEnum = recievedPacket.PacetTypeEnum;

            if (packetType > 0x00ff && (packetType & 0x00ff) == 0)
            {
                switch (packetTypeEnum)
                {
                case SessionOp.Disconnect:
                case SessionOp.DataAck1:
                case SessionOp.DataAck2:
                case SessionOp.DataAck3:
                case SessionOp.DataAck4:
                case SessionOp.DataOrder1:
                case SessionOp.DataOrder2:
                case SessionOp.DataOrder3:
                case SessionOp.DataOrder4:
                case SessionOp.Ping:
                    _HandleEncryptedPacket(recievedPacket, recievedCount);
                    break;

                case SessionOp.MultiPacket:
                case SessionOp.NetStatRequest:
                case SessionOp.NetStatResponse:
                case SessionOp.DataChannel1:
                case SessionOp.DataChannel2:
                case SessionOp.DataChannel3:
                case SessionOp.DataChannel4:
                case SessionOp.DataFrag1:
                case SessionOp.DataFrag2:
                case SessionOp.DataFrag3:
                case SessionOp.DataFrag4:
                    _HandleCompressedEncryptedPacket(recievedPacket, recievedCount);
                    break;

                case SessionOp.SessionRequest:
                case SessionOp.SessionResponse:
                case SessionOp.FatalError:
                case SessionOp.FatalErrorResponse:
                    Session.HandleSessionPacket(recievedPacket);
                    break;
                }
            }
            else if (packetTypeLow < 0x0d)
            {
                _HandleFastpathPacket(recievedPacket, recievedCount);
            }
            else
            {
                _logger.Warn("Invalid packet type: {0:X}. Type Enum: {1}", packetType, packetTypeEnum);
            }


            Thread.Sleep(WaitTime);
        }