void Transport()
    {
        //PlayerCamera.SetActive (false);
        //Camera.SetActive (true);

        number = Random.Range(1, 4);
        if (number == 1)
        {
            SpawnScript = Room1Spawn.GetComponent <LocustSpawn> ();
            Camera.transform.position = Room1.transform.position;
            transform.position        = Rdoor1.transform.position;
            SpawnScript.Spawn();
            SpawnScript = null;
        }
        if (number == 2)
        {
            SpawnScript = Room2Spawn.GetComponent <LocustSpawn> ();
            Camera.transform.position = Room2.transform.position;
            transform.position        = Rdoor2.transform.position;
            SpawnScript.Spawn();
            SpawnScript = null;
        }
        if (number == 3)
        {
            SpawnScript = Room3Spawn.GetComponent <LocustSpawn> ();
            Camera.transform.position = Room3.transform.position;
            transform.position        = Rdoor3.transform.position;
            SpawnScript.Spawn();
            SpawnScript = null;
        }

        //cooldown = 2f;
    }
 void OnCollisionEnter2D(Collision2D col)
 {
     /////////////////////////////////////////////////////////////////////////////////////////
     //////////////////////////|CORRIDOR DOORS|///////////////////////////////////////////////
     /////////////////////////////////////////////////////////////////////////////////////////
     if (col.gameObject.tag == "door" && Enemies.Length == 0 && cooldown < 0)
     {
         if (col.gameObject.name == "Cdoor1")
         {
             Debug.Log("Cdoor 1");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor2")
         {
             Debug.Log("Cdoor 2");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor3")
         {
             Debug.Log("Cdoor 3");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor4")
         {
             Debug.Log("Cdoor 4");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor5")
         {
             Debug.Log("Cdoor 5");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor6")
         {
             Debug.Log("Cdoor 6");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor7")
         {
             Debug.Log("Cdoor 7");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor8")
         {
             Debug.Log("Cdoor 8");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor9")
         {
             Debug.Log("Cdoor 9");
             CurrentDoor = col.gameObject;
             Transport();
         }
         if (col.gameObject.name == "Cdoor10")
         {
             Debug.Log("Cdoor 10");
             CurrentDoor = col.gameObject;
             Transport();
         }
         /////////////////////////////////////////////////////////////////////////////////////////
         //////////////////////////|ROOM DOORS|///////////////////////////////////////////////////
         /////////////////////////////////////////////////////////////////////////////////////////
         if (col.gameObject.name == "Rdoor1")
         {
             Debug.Log("rdoor 1");
             transform.position = CurrentDoor.transform.position;
             CurrentDoor        = null;
             PlayerCamera.SetActive(true);
             Camera.SetActive(false);
             //Camera.transform.position = Corridor.transform.position;
             cooldown = 2f;
         }
         if (col.gameObject.name == "Rdoor2")
         {
             Debug.Log("rdoor 2");
             transform.position = CurrentDoor.transform.position;
             CurrentDoor        = null;
             PlayerCamera.SetActive(true);
             Camera.SetActive(false);
             //Camera.transform.position = Corridor.transform.position;
             cooldown = 2f;
         }
         if (col.gameObject.name == "Rdoor3")
         {
             Debug.Log("rdoor 3");
             transform.position = CurrentDoor.transform.position;
             CurrentDoor        = null;
             PlayerCamera.SetActive(true);
             Camera.SetActive(false);
             //Camera.transform.position = Corridor.transform.position;
             cooldown = 2f;
         }
         /////////////////////////////////////////////////////////////////////////////////////////
         //////////////////////////|BOSS DOOR|////////////////////////////////////////////////////
         /////////////////////////////////////////////////////////////////////////////////////////
         if (col.gameObject.name == "BossDoor")
         {
             PlayerCamera.SetActive(false);
             BossCam.SetActive(true);
             SpawnScript               = BossRoomSpawn.GetComponent <LocustSpawn> ();
             SpawnScript.BossRoom      = true;
             this.transform.position   = BossRoom.transform.position;
             this.transform.position  += new Vector3(0, 0, -44);
             Camera.transform.position = BossRoom.transform.position;
             SpawnScript.Spawn();
             SpawnScript = null;
         }
     }
 }