private void Awake() { if (base.gameObject.CompareTag("Player") && SurfaceSamplingData != null) { anim = GetComponent <Animator>(); tracker = GetComponent <LocomotionTracker>(); locoStatus = LocomotionStatus.Unknown; CoroutineRunner.Start(SampleSurface(), this, "SampleSurface"); } else { base.enabled = false; } }
private void SetLocomotionStatus(double linearVelocity, double angularVelocity, double difference = 0) { if (linearVelocity == 0 && angularVelocity == 0) { _locomotionStatus = LocomotionStatus.Stopped; } else if (linearVelocity == 0) { if (difference < 0) { _locomotionStatus = LocomotionStatus.TurningRight; } else { _locomotionStatus = LocomotionStatus.TurningLeft; } } else if (linearVelocity > 0 && angularVelocity == 0) { _locomotionStatus = LocomotionStatus.DrivingForward; } else if (linearVelocity < 0) { _locomotionStatus = LocomotionStatus.DrivingBackward; } else if (difference < 0) { _locomotionStatus = LocomotionStatus.DrivingForwardRight; } else { _locomotionStatus = LocomotionStatus.DrivingForwardLeft; } HandeDebugLocomotionMode(); }
private IEnumerator SampleSurface() { while (true) { if (base.isActiveAndEnabled) { Vector3 hitPoint = Vector3.zero; int num = LocomotionUtils.SampleSurface(base.transform, SurfaceSamplingData, out hitPoint); AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim); if (LocomotionUtils.IsLocomoting(animatorStateInfo)) { if (LocomotionUtils.IsWalking(animatorStateInfo)) { if (locoStatus != LocomotionStatus.Walking || num != prevSurfaceTypeIndex) { locoStatus = LocomotionStatus.Walking; if (num >= 0) { if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue)) { EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].WalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue, base.gameObject); } } else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultWalkSwitch.EventName)) { EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultWalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultWalkSwitch.SwitchValue, base.gameObject); } } } else if (locoStatus != LocomotionStatus.Jogging || num != prevSurfaceTypeIndex) { locoStatus = LocomotionStatus.Jogging; if (num >= 0) { if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue)) { EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].JogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue, base.gameObject); } } else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultJogSwitch.EventName)) { EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultJogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultJogSwitch.SwitchValue, base.gameObject); } } } else if (LocomotionUtils.IsInAir(animatorStateInfo) || LocomotionUtils.IsLanding(animatorStateInfo)) { if (locoStatus != LocomotionStatus.InAir || num != prevSurfaceTypeIndex) { locoStatus = LocomotionStatus.InAir; if (num >= 0) { if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue)) { EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].LandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue, base.gameObject); } } else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultLandSwitch.EventName)) { EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultLandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultLandSwitch.SwitchValue, base.gameObject); } } } else if (tracker.IsCurrentControllerOfType <SlideController>()) { if (locoStatus != LocomotionStatus.Tubing || num != prevSurfaceTypeIndex) { locoStatus = LocomotionStatus.Tubing; if (num >= 0) { if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue)) { EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue, base.gameObject); } } else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName)) { EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultTubeSlideLoopSwitch.SwitchValue, base.gameObject); } } } else { locoStatus = LocomotionStatus.Unknown; } prevSurfaceTypeIndex = num; } yield return(new WaitForSeconds(sampleTime)); } }