protected virtual void ReadWriteSlotChanges(ByteArrayBuffer buffer) { var slotChanges = new LockedTree(); slotChanges.Read(buffer, new SlotChange(0)); if (WriteSlots(new _IVisitable_65(slotChanges))) { FlushDatabaseFile(); } }
protected virtual void ReadWriteSlotChanges(ByteArrayBuffer buffer) { var slotChanges = new LockedTree(); slotChanges.Read(buffer, new SlotChange(0)); if (WriteSlots(new _IVisitable_65(slotChanges))) { FlushDatabaseFile(); } }
public virtual void ReadSlotChanges(ByteArrayBuffer buffer) { _slotChanges.Read(buffer, new SlotChange(0)); }