// Use this for initialization void Start() { lockStageSelect = GetComponent <LockStageSelect> (); ArrowRight = GameObject.Find("ArrowRight"); ArrowLeft = GameObject.Find("ArrowLeft"); StageSlider = GameObject.Find("StageSlider"); }
// Use this for initialization void Start() { lockStageSelect = GetComponent<LockStageSelect> (); ArrowRight = GameObject.Find ("ArrowRight"); ArrowLeft = GameObject.Find ("ArrowLeft"); StageSlider = GameObject.Find ("StageSlider"); }