Example #1
0
    // Update is called once per frame
    void Update()
    {
        LockOnSysteme lockOnSystem = lockOnSystemeScript.GetComponent <LockOnSysteme>();

        rocketTarget = lockOnSystem.target.position;
        if (Input.GetMouseButtonDown(0))
        {
            RocketLaunch.Play();
            launchRocket();
        }
    }
Example #2
0
 void explode()
 {
     if (collisionExplosion != null)
     {
         GameObject explosion = (GameObject)Instantiate(
             collisionExplosion, transform.position, transform.rotation);
         LockOnSysteme.enemiesInGame.Remove(gameObject);
         if (LockOnSysteme.enemiesOnScreen.Contains(gameObject))
         {
             LockOnSysteme.enemiesOnScreen.Remove(gameObject);
         }
         LockOnSysteme.i = 0;
         LockOnSysteme lockoff = lockSystem.GetComponent <LockOnSysteme>();
         lockoff.turnOffSystem();
         ScoringSystem.Score += 50;
         Destroy(gameObject);
         CinemachineShake.Instance.ShakeCamera(1.5f, 0.01f);
         Destroy(explosion, 1f);
     }
 }