Example #1
0
    void CreateLockFB(int type)
    {
        //to add...
        Object prefab = PrefabLoader.loadFromPack("ZQ/LockFB");

        if (prefab != null)
        {
            GameObject obj = Instantiate(prefab) as GameObject;
            RED.AddChild(obj, this.gameObject);
            lockFb = obj.GetComponent <LockFB>();
            if (lockFb != null)
            {
                lockFb.SetFBType(type);
            }
        }
    }
Example #2
0
    public void SetData(NewFloor flrData)
    {
        if (flrData == null)
        {
            gameObject.SetActive(false);
            return;
        }
        if (!gameObject.activeSelf)
        {
            gameObject.SetActive(true);
        }


        Guang.gameObject.SetActive(false);
        floorData = flrData;

        Spr_Buliding.autoResizeBoxCollider = true;
        Spr_Buliding.pivot      = UIWidget.Pivot.Bottom;
        transform.localPosition = floorData.localPosition;

        Spr_Buliding.spriteName = floorData.config.TextrueID[0];
        Spr_Buliding.MakePixelPerfect();
        UIButtonMessage message = gameObject.AddComponent <UIButtonMessage>();

        if (message != null)
        {
            message.target       = JCPVEPlotController.Instance.gameObject;
            message.functionName = "OnBuildingClick";
        }

        stars.SetStar(floorData.star);

        SetBuildingState(floorData);

        int  i          = 1;
        bool needCreate = false;

        for (; i <= 5; i++)
        {
            ExploreConfigData explore = Core.Data.newDungeonsManager.GetExploreData(i);
            if (explore != null)
            {
                if (explore.openfloor == floorData.config.ID && Core.Data.newDungeonsManager.lastFloorId < explore.openfloor)
                {
                    needCreate = true;
                    break;
                }
            }
        }

        if (needCreate)
        {
            if (lockFb == null)
            {
                CreateLockFB(i);
            }
            else
            {
                lockFb.SetFBType(i);
            }
        }
        else if (lockFb != null)
        {
            Destroy(lockFb.gameObject);
            lockFb = null;
        }
    }