public void control() { _room = GameObject.Find("PickUp").GetComponent <LoadRoom> ().room; if (GameObject.Find("Partner")) { _partner = GameObject.Find("Partner"); } if (_room.Equals("Hall") && !_ini) { Destroy(_partner); _door = GameObject.Find("Door").GetComponent <LockDoor> (); _door.openDoor(); } if (_room.Equals("Livingroom") && _endDinner) { //Camera.main.GetComponent<CameraController> (); //b.SetActive (true); _partner.transform.position = new Vector3(0, -3.82F, 0); //_partner.GetComponent<ConversationLauncher> ().active = true; //StartCoroutine(WaitAndDestroy()); } if (_room.Equals("Main_bedroom") && _sleep) { GameObject.Find("maleta").transform.position = new Vector3(-1.29F, -1.61F, 0F); GameObject.Find("Phone").transform.position = new Vector3(0, 0, 0); } }
public override void ReceiveEvent(IGameEvent ev) { if (ev.Name == "Parent_Leaves") { //Fernando se va if (this.parent != null) { this.parent.SetActive(false); } door.openDoor(); } }
public override void ReceiveEvent(IGameEvent ev) { if (ev.Name == "Parent_Leaves") { //Fernando se va if (this.parent != null) { Destroy(this.parent); } door.openDoor(); GameObject.Find("CharacterController").GetComponent <CharactersController>().ini = false; } }