void HandleRelPositionUpdate() { byte id = reader.ReadUInt8(); float x = reader.ReadInt8() / 32f; float y = reader.ReadInt8() / 32f; float z = reader.ReadInt8() / 32f; LocationUpdate update = LocationUpdate.MakePos(x, y, z, true); net.UpdateLocation(id, update, true); }
void HandleRelPositionUpdate() { byte id = reader.ReadUInt8(); Vector3 v; v.X = reader.ReadInt8() / 32f; v.Y = reader.ReadInt8() / 32f; v.Z = reader.ReadInt8() / 32f; LocationUpdate update = LocationUpdate.MakePos(v, true); net.UpdateLocation(id, update, true); }
public void OnNewMapLoaded(Game game) { UpdateScore(); string[] models = { "sheep", "pig", "skeleton", "zombie", "creeper", "spider" }; for (int i = 0; i < 254; i++) { MobEntity fail = new MobEntity(game, models[rnd.Next(models.Length)]); float x = rnd.Next(0, game.World.Width) + 0.5f; float z = rnd.Next(0, game.World.Length) + 0.5f; Vector3 pos = Respawn.FindSpawnPosition(game, x, z, fail.Size); fail.SetLocation(LocationUpdate.MakePos(pos, false), false); game.Entities[i] = fail; } }
void Scheduled(ScheduledTask task) { if (!MountingEnabled) { return; } float curScale = Ggame.LocalPlayer.ModelScale.Y; if (mountingId != -1 && mountingId != 255) { if (Ggame.Entities.List[mountingId] == null) { Ggame.Server.SendChat("/model " + Ggame.Username + " humanoid"); Ggame.LocalPlayer.Hacks.Floating = false; mountingId = -1; return; } Ggame.LocalPlayer.Hacks.Floating = true; Ggame.LocalPlayer.Velocity.Y = 0; float offSetY = 1; if (Ggame.LocalPlayer.ModelScale.Y <= 0.5) { switch (Ggame.Entities.List[mountingId].ModelName) { case "sit": offSetY = 1; break; case "pony": offSetY = 1.5f; break; case "ponysit": offSetY = 1.4f; break; default: offSetY = 2; break; } } else { switch (Ggame.Entities.List[mountingId].ModelName) { case "sit": case "spider": case "ponysit": case "pony": offSetY = 1; break; default: offSetY = 1.5f; break; } } Vector3 v = new Vector3(Ggame.Entities.List[mountingId].Position.X, Ggame.Entities.List[mountingId].Position.Y + offSetY, Ggame.Entities.List[mountingId].Position.Z); LocationUpdate update = LocationUpdate.MakePos(v, false); Ggame.LocalPlayer.SetLocation(update, false); } }
void verifyplayerhp() { if (game.LocalPlayer.Health < 1) { Vector3 Newpos; Newpos.X = (float)game.World.Width / 2; Newpos.Z = (float)game.World.Length / 2; Newpos = Respawn.FindSpawnPosition(game, Newpos.Z, Newpos.X, game.LocalPlayer.Size); LocationUpdate update = LocationUpdate.MakePos(Newpos, false); game.LocalPlayer.SetLocation(update, false); game.LocalPlayer.Health = 20; game.Chat.Add("You died."); } }
} //Verify Player HP void Respawning() { game.LocalPlayer.Velocity.X = 0; game.LocalPlayer.Velocity.Y = 0; game.LocalPlayer.Velocity.Z = 0; Vector3 Newpos; Newpos.X = (float)game.World.Width / 2; Newpos.Z = (float)game.World.Length / 2; Newpos = Respawn.FindSpawnPosition(game, (int)Newpos.Z, (int)Newpos.X, game.LocalPlayer.Size); LocationUpdate update = LocationUpdate.MakePos(Newpos, false); game.LocalPlayer.SetLocation(update, true); }
void IGameComponent.OnNewMapLoaded(Game game) { UpdateScore(); wasOnGround = true; showedDeathScreen = false; game.LocalPlayer.Health = 20; string[] models = { "sheep", "pig", "skeleton", "zombie", "creeper", "spider" }; for (int i = 0; i < 254; i++) { MobEntity fail = new MobEntity(game, models[rnd.Next(models.Length)]); float x = rnd.Next(0, game.World.Width) + 0.5f; float z = rnd.Next(0, game.World.Length) + 0.5f; Vector3 pos = Respawn.FindSpawnPosition(game, x, z, fail.Size); fail.SetLocation(LocationUpdate.MakePos(pos, false), false); game.Entities.List[i] = fail; } }
public override void Execute(string[] args) { if (args.Length != 4) { game.Chat.Add("&e/client teleport: &cYou didn't specify X, Y and Z coordinates."); } else { float x = 0, y = 0, z = 0; if (!Utils.TryParseDecimal(args[1], out x) || !Utils.TryParseDecimal(args[2], out y) || !Utils.TryParseDecimal(args[3], out z)) { game.Chat.Add("&e/client teleport: &cCoordinates must be decimals"); } LocationUpdate update = LocationUpdate.MakePos(x, y, z, false); game.LocalPlayer.SetLocation(update, false); } }
void SpawnItem(BlockID item, byte count, Vector3 pos) { if (!game.Server.IsSinglePlayer) { game.SurvInv.TryAddItem((sbyte)count, item); return; } int id = game.Entities.NextFreeID(); if (id == -1) { AddToHotbar(item, count); return; } EntityItem newEnt = new EntityItem(game); newEnt.ItemId = item; newEnt.ItemCount = (sbyte)count; newEnt.SetLocation(LocationUpdate.MakePos(pos, false), false); game.Entities.List[id] = newEnt; }
void HandleTnt(int index, BlockID block) { float x = (index % map.Width) + 0.5f; float z = ((index / map.Width) % map.Length) + 0.5f; float y = ((index / map.Width) / map.Length); TntEntity TNT = new TntEntity(game, -1, 4); Vector3 pos = new Vector3(x, y, z); TNT.SetLocation(LocationUpdate.MakePos(pos, false), false); var ent = game.Entities; var entLen = game.Entities.Entities.Length; for (int i = entLen - 1; i >= 0; i--) { if (ent[i] == null) { ent[i] = TNT; break; } } }
public void OnNewMapLoaded(Game game) { for (int i = 0; i < ((int)((oldlength + oldwidth / 2) / 5)); i++) { game.Entities[i] = null; } game.Chat.Add("&fScore: &e" + score, MessageType.Status1); string[] models = { "sheep", "pig", "skeleton", "zombie", "creeper", "spider" }; for (int i = 0; i < ((int)((game.World.Length + game.World.Width / 2) / 5)); i++) { MobEntity fail = new MobEntity(game, models[rnd.Next(models.Length)]); float x = rnd.Next(0, game.World.Width) + 0.5f; float z = rnd.Next(0, game.World.Length) + 0.5f; Vector3 pos = Respawn.FindSpawnPosition(game, x, z, fail.Size); fail.SetLocation(LocationUpdate.MakePos(pos, false), false); game.Entities[i] = fail; game.Entities[i].Health = 10; } oldwidth = game.World.Width; oldlength = game.World.Length; }
public override void Execute(string[] args) { if (args.Length != 2 && args.Length != 3) { game.Chat.Add("Unspecified error"); } else { BlockID id = 5; EntityItem Item = new EntityItem(game); if (!BlockID.TryParse(args[1], out id)) { game.Chat.Add("Unspecified error"); return; } Item.ItemId = id; float x = game.LocalPlayer.Position.X; float z = game.LocalPlayer.Position.Z; Vector3 pos = Respawn.FindSpawnPosition(game, x, z, Item.Size); Item.SetLocation(LocationUpdate.MakePos(pos, false), false); game.Entities.List[200] = Item; } }