Example #1
0
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            LocationTag loc = LocationTag.For(entry.GetArgument(queue, 1));

            if (loc == null)
            {
                queue.HandleError(entry, "Invalid location!");
                return;
            }
            EntityTag entity = EntityTag.For(entry.GetArgumentObject(queue, 0));

            if (entity == null)
            {
                queue.HandleError(entry, "Invalid entity!");
                return;
            }
            ZombieTag zombie;

            if (entity.TryGetZombie(out zombie))
            {
                zombie.Internal.target.position  = loc.ToVector3();
                zombie.Internal.seeker.canMove   = true;
                zombie.Internal.seeker.canSearch = true;
                zombie.Internal.path             = EZombiePath.RUSH; // TODO: Option for this?
                if (!zombie.Internal.isTicking)
                {
                    zombie.Internal.isTicking = true;
                    ZombieManager.tickingZombies.Add(zombie.Internal);
                }
                if (entry.ShouldShowGood(queue))
                {
                    entry.Good(queue, "Successfully started a zombie walking to " + TagParser.Escape(loc.ToString()) + "!");
                }
                return;
            }
            AnimalTag animal;

            if (entity.TryGetAnimal(out animal))
            {
                animal.Internal.target = loc.ToVector3();
                if (!animal.Internal.isTicking)
                {
                    animal.Internal.isTicking = true;
                    AnimalManager.tickingAnimals.Add(animal.Internal);
                }
                if (entry.ShouldShowGood(queue))
                {
                    entry.Good(queue, "Successfully started an animal walking to " + TagParser.Escape(loc.ToString()) + "!");
                }
                return;
            }
            queue.HandleError(entry, "That entity can't be made to walk!");
        }
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            try
            {
                TemplateObject spawned = null;
                LocationTag    loc     = LocationTag.For(entry.GetArgument(queue, 1));
                if (loc == null)
                {
                    queue.HandleError(entry, "Invalid location!");
                    return;
                }
                string     targetAssetType = entry.GetArgument(queue, 0).ToLowerFast();
                EntityType etype           = EntityType.ValueOf(targetAssetType);
                if (etype == null)
                {
                    queue.HandleError(entry, "Invalid entity type!");
                    return;
                }
                if (etype.Type == EntityAssetType.ZOMBIE)
                {
                    Vector3 vec3    = loc.ToVector3();
                    byte    reg     = 0; // TODO: Optionally specifiable
                    float   closest = float.MaxValue;
                    for (int r = 0; r < LevelZombies.zombies.Length; r++)
                    {
                        for (int i = 0; i < LevelZombies.zombies[r].Count; i++)
                        {
                            float dist = (LevelZombies.zombies[r][i].point - vec3).sqrMagnitude;
                            if (dist < closest)
                            {
                                closest = dist;
                                reg     = (byte)r;
                            }
                        }
                    }
                    ZombieManager.manager.addZombie(reg, 0, 0, 0, 0, 0, 0, 0, 0, vec3, 0, false);
                    Zombie zombie = ZombieManager.regions[reg].zombies[ZombieManager.regions[reg].zombies.Count - 1];
                    // TODO: Make this actually work! (See complaints file!)

                    /*
                     * foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                     * {
                     *  ZombieManager.manager.channel.openWrite();
                     *  ZombieManager.manager.channel.write(reg);
                     *  ZombieManager.manager.channel.write((ushort)1);
                     *  ZombieManager.manager.channel.write(new object[]
                     *      {
                     *          zombie.type,
                     *          (byte)zombie.speciality,
                     *          zombie.shirt,
                     *          zombie.pants,
                     *          zombie.hat,
                     *          zombie.gear,
                     *          zombie.move,
                     *          zombie.idle,
                     *          zombie.transform.position,
                     *          MeasurementTool.angleToByte(zombie.transform.rotation.eulerAngles.y),
                     *          zombie.isDead
                     *      });
                     *  ZombieManager.manager.channel.closeWrite("tellZombies", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                     * }
                     */
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a zombie at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    }
                    spawned = new ZombieTag(zombie);
                }
                else if (etype.Type == EntityAssetType.ANIMAL)
                {
                    AnimalAssetTag asset = AnimalAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid animal type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    AnimalManager.manager.addAnimal(asset.Internal.id, loc.ToVector3(), 0, false);
                    Animal animal = AnimalManager.animals[AnimalManager.animals.Count - 1];
                    foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                    {
                        AnimalManager.manager.channel.openWrite();
                        AnimalManager.manager.channel.write((ushort)1);
                        AnimalManager.manager.channel.write(new object[]
                        {
                            animal.id,
                            animal.transform.position,
                            MeasurementTool.angleToByte(animal.transform.rotation.eulerAngles.y),
                            animal.isDead
                        });
                        AnimalManager.manager.channel.closeWrite("tellAnimals", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                    }
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (" + animal.gameObject.GetInstanceID() + ")");
                    }
                    spawned = new AnimalTag(animal);
                }
                else if (etype.Type == EntityAssetType.VEHICLE)
                {
                    VehicleAssetTag asset = VehicleAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid vehicle type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    VehicleManager.spawnVehicle(asset.Internal.id, loc.ToVector3(), Quaternion.identity);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the vehicle entity!
                }
                else if (etype.Type == EntityAssetType.WORLD_OBJECT)
                {
                    WorldObjectAssetTag asset = WorldObjectAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid world object type!");
                        return;
                    }
                    LevelObjects.addObject(loc.ToVector3(), Quaternion.identity, Vector3.one, asset.Internal.id, asset.Internal.name, asset.Internal.GUID, ELevelObjectPlacementOrigin.MANUAL);
                    // TODO: Network!
                    entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    // TODO: Get the world entity!
                }
                else if (etype.Type == EntityAssetType.ITEM)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid item type!");
                        return;
                    }
                    byte x;
                    byte y;
                    if (Regions.tryGetCoordinate(loc.ToVector3(), out x, out y))
                    {
                        Item     item = new Item(asset.Internal.id, 1, asset.Internal.quality);
                        ItemData data = new ItemData(item, ++ItemManager.instanceCount, loc.ToVector3(), Dedicator.isDedicated);
                        ItemManager.regions[x, y].items.Add(data);
                        ItemModelTracker.Track(data, loc.ToVector3());
                        ItemManager.manager.channel.send("tellItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                        {
                            x,
                            y,
                            item.id,
                            item.amount,
                            item.quality,
                            item.state,
                            loc.ToVector3()
                        });
                        if (entry.ShouldShowGood(queue))
                        {
                            entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                        }
                        // TODO: Get the item entity!
                    }
                    else
                    {
                        queue.HandleError(entry, "Trying to spawn item outside any valid item regions!");
                    }
                }
                else if (etype.Type == EntityAssetType.BARRICADE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("barricade_".Length));
                    if (asset == null || !(asset.Internal is ItemBarricadeAsset))
                    {
                        queue.HandleError(entry, "Invalid item barricade type!");
                        return;
                    }
                    Barricade barric = new Barricade(asset.Internal.id);
                    BarricadeManager.dropBarricade(barric, null, loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else if (etype.Type == EntityAssetType.STRUCTURE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("structure_".Length));
                    if (asset == null || !(asset.Internal is ItemStructureAsset))
                    {
                        queue.HandleError(entry, "Invalid item structure type!");
                        return;
                    }
                    StructureManager.dropStructure(new Structure(asset.Internal.id), loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else
                {
                    queue.HandleError(entry, "Invalid or unspawnable entity type!");
                    return;
                }
                if (spawned != null)
                {
                    queue.SetVariable("spawned", spawned);
                }
            }
            catch (Exception ex) // TODO: Necessity?
            {
                queue.HandleError(entry, "Failed to spawn entity: " + ex.ToString());
            }
        }
Example #3
0
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            try
            {
                LocationTag loc = LocationTag.For(entry.GetArgument(queue, 1));
                if (loc == null)
                {
                    queue.HandleError(entry, "Invalid location!");
                    return;
                }
                EntityTag entity = EntityTag.For(entry.GetArgumentObject(queue, 0));
                if (entity == null)
                {
                    queue.HandleError(entry, "Invalid entity!");
                    return;
                }
                PlayerTag player;
                if (entity.TryGetPlayer(out player))
                {
                    player.Internal.player.sendTeleport(loc.ToVector3(), 0);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully teleported a player to " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    return;
                }
                ZombieTag zombie;
                if (entity.TryGetZombie(out zombie))
                {
                    zombie.Internal.transform.position = loc.ToVector3();
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully teleported a zombie to " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    return;
                }
                AnimalTag animal;
                if (entity.TryGetAnimal(out animal))
                {
                    animal.Internal.transform.position = loc.ToVector3();
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully teleported an animal to " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    return;
                }
                ItemEntityTag item;
                if (entity.TryGetItem(out item))
                {
                    // TODO: Find some way to teleport items, barricades, etc without voiding the InstanceID?

                    /*
                     * Transform transform = item.Internal.transform.parent;
                     * byte x;
                     * byte y;
                     * if (Regions.tryGetCoordinate(transform.position, out x, out y))
                     * {
                     *  ItemRegion region = ItemManager.regions[x, y];
                     *  for (byte i = 0; i < region.models.Count; i+)
                     *  {
                     *      if (region.models[i] == transform)
                     *      {
                     *          ItemManager.regions[x, y].items.RemoveAt(i);
                     *          ItemModelTracker.Untrack(x, y, i);
                     *          ItemManager.manager.channel.send("tellTakeItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                     *          {
                     *              x,
                     *              y,
                     *              loc.ToVector3()
                     *          });
                     *          // Then respawn item at new location
                     *          break;
                     *      }
                     *  }
                     * }
                     */
                }
                queue.HandleError(entry, "That entity can't be teleported!");
            }
            catch (Exception ex) // TODO: Necessity of this?
            {
                queue.HandleError(entry, "Failed to teleport entity: " + ex.ToString());
            }
        }
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            LocationTag loc = LocationTag.For(entry.GetArgument(queue, 1));

            if (loc == null)
            {
                queue.HandleError(entry, "Invalid location!");
                return;
            }
            string         targetAssetType = entry.GetArgument(queue, 0).ToLower();
            EffectAssetTag effectType      = EffectAssetTag.For(targetAssetType);

            if (effectType == null)
            {
                queue.HandleError(entry, "Invalid effect type!");
                return;
            }
            EffectManager.sendEffect(effectType.Internal.id, EffectManager.INSANE, loc.ToVector3());
            // TODO: radius option instead of always 512 units (INSANE)!
            if (entry.ShouldShowGood(queue))
            {
                entry.Good(queue, "Played effect " + TagParser.Escape(effectType.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
            }
        }
 public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
 {
     try
     {
         LocationTag loc = LocationTag.For(entry.GetArgument(queue, 1));
         if (loc == null)
         {
             queue.HandleError(entry, "Invalid location!");
             return;
         }
         EntityTag entity = EntityTag.For(entry.GetArgumentObject(queue, 0));
         if (entity == null)
         {
             queue.HandleError(entry, "Invalid entity!");
             return;
         }
         PlayerTag player;
         if (entity.TryGetPlayer(out player))
         {
             player.Internal.player.gameObject.AddComponent <LaunchComponent>().LaunchPlayer(loc.ToVector3());
             if (entry.ShouldShowGood(queue))
             {
                 entry.Good(queue, "Successfully launched player " + TagParser.Escape(player.ToString()) + " to " + TagParser.Escape(loc.ToString()) + "!");
             }
             return;
         }
         ZombieTag zombie;
         if (entity.TryGetZombie(out zombie))
         {
             zombie.Internal.gameObject.AddComponent <LaunchComponent>().Launch(loc.ToVector3());
             if (entry.ShouldShowGood(queue))
             {
                 entry.Good(queue, "Successfully launched zombie " + TagParser.Escape(zombie.ToString()) + " to " + TagParser.Escape(loc.ToString()) + "!");
             }
             return;
         }
         AnimalTag animal;
         if (entity.TryGetAnimal(out animal))
         {
             animal.Internal.gameObject.AddComponent <LaunchComponent>().Launch(loc.ToVector3());
             if (entry.ShouldShowGood(queue))
             {
                 entry.Good(queue, "Successfully launched animal " + TagParser.Escape(animal.ToString()) + " to " + TagParser.Escape(loc.ToString()) + "!");
             }
             return;
         }
         ItemEntityTag item;
         if (entity.TryGetItem(out item))
         {
             // TODO: Find some way to teleport items, barricades, etc without voiding the InstanceID?
         }
         queue.HandleError(entry, "That entity can't be launched!");
     }
     catch (Exception ex) // TODO: Necessity?
     {
         queue.HandleError(entry, "Failed to launch entity: " + ex.ToString());
     }
 }