public uint GetLocations(ushort wx, ushort wy, uint radius, LocationArray locations) { return Global_GetLocations(wx, wy, radius, (IntPtr)locations); }
public uint GetVisibleLocations(ushort wx, ushort wy, uint radius, Critter visible_for, LocationArray locations) { return Global_GetVisibleLocations(wx, wy, radius, visible_for.ThisPtr, (IntPtr)locations); }
public uint GetAllLocations(ushort pid, LocationArray locations) { return Global_GetAllLocations(pid, (IntPtr)locations); }