Example #1
0
 private void Start()
 {
     m_LocatePath = GetComponent <LocatePath>();
     PoolManager.Instance.CreatePool(m_EnemyPrefab, 35);
 }
Example #2
0
 private void Awake()
 {
     m_LocatePath = FindObjectOfType <LocatePath>();
     m_EndObject  = m_LocatePath.MapReaderMono.CreateMap.EndObject;
 }