Example #1
0
    // Use this for initialization
    void Start()
    {
        BuildModeController bmc = GameObject.FindObjectOfType <BuildModeController>();

        // For each furniture prototype in our world, create one instance
        // of the button to be clicked

        foreach (string s in World.Current.furniturePrototypes.Keys)
        {
            GameObject go = (GameObject)Instantiate(buildFurnitureButtonPrefab);
            go.transform.SetParent(this.transform);

            string objectId   = s;
            string objectName = World.Current.furniturePrototypes[s].Name;

            go.name = "Button - Build " + objectId;
            go.transform.GetComponentInChildren <TextLocalizer>().formatValues =
                new string[] { LocalizationTable.GetLocalization(World.Current.furniturePrototypes[s].LocalizationCode) };

            Button b = go.GetComponent <Button>();
            b.onClick.AddListener(delegate { bmc.SetMode_BuildFurniture(objectId); });
        }

        lastLanguage = LocalizationTable.currentLanguage;
    }
Example #2
0
 /**
  * <summary>
  * Updates the text with the given text and formatValues.
  *
  * This method is called differently due to params in the UpdateText(..) method
  * that might confuse the compiler.
  * </summary>
  *
  * <para>
  * string text: The *new* defaultText.
  * </para>
  * <para>
  * params string[] formatValues: The values that should be inserted into {0}, {1}, etc.
  * </para>
  */
 public void UpdateTextCustom(string text, params string[] formatValues)
 {
     lastLanguage      = LocalizationTable.currentLanguage;
     this.formatValues = formatValues;
     defaultText       = text;
     this.text.text    = LocalizationTable.GetLocalization(text, formatValues);
 }
    public override GameObject InitializeElement()
    {
        // Note this is just from playing around and finding a nice value
        GameObject element = GetVerticalBaseElement("Slider", 200, 20, TextAnchor.MiddleLeft, 0, 40);

        textElement = CreateText(string.Format(format, getValue()) + LocalizationTable.GetLocalization(option.name), true, TextAnchor.MiddleCenter, false);
        textElement.transform.SetParent(element.transform);

        float minValue     = this.parameterData.ContainsKey("MinimumValue") ? this.parameterData["MinimumValue"].ToFloat() : 0;
        float maxValue     = this.parameterData.ContainsKey("MaximumValue") ? this.parameterData["MaximumValue"].ToFloat() : 1;
        bool  wholeNumbers = this.parameterData.ContainsKey("WholeNumbers") ? this.parameterData["WholeNumbers"].ToBool() : false;

        sliderElement = CreateSlider(getValue(), new Vector2(minValue, maxValue), wholeNumbers);
        sliderElement.transform.SetParent(element.transform);
        sliderElement.onValueChanged.AddListener(
            (float v) =>
        {
            if (v != value)
            {
                valueChanged     = true;
                textElement.text = string.Format(format, v) + LocalizationTable.GetLocalization(option.name);
                value            = v;
            }
        });
        sliderElement.onValueChanged.Invoke(sliderElement.value);

        return(element);
    }
Example #4
0
    public IEnumerable <ContextMenuAction> GetContextMenuActions(ContextMenu contextMenu)
    {
        if (PendingBuildJobs != null)
        {
            foreach (Job pendingJob in PendingBuildJobs)
            {
                yield return(new ContextMenuAction
                {
                    LocalizationKey = LocalizationTable.GetLocalization("cancel_job", pendingJob.GetName()),
                    RequireCharacterSelected = false,
                    Action = (cm, c) =>
                    {
                        pendingJob.CancelJob();
                    }
                });

                if (!pendingJob.IsBeingWorked)
                {
                    yield return(new ContextMenuAction
                    {
                        LocalizationKey = LocalizationTable.GetLocalization("prioritize", pendingJob.GetName()),
                        RequireCharacterSelected = true,
                        Action = (cm, c) =>
                        {
                            c.PrioritizeJob(pendingJob);
                        }
                    });
                }
            }
        }
    }
Example #5
0
 public virtual IEnumerable <string> GetAdditionalInfo()
 {
     foreach (string stat in Stats.Keys)
     {
         yield return(LocalizationTable.GetLocalization("stat_" + stat.ToLower(), Stats[stat].Value));
     }
 }
Example #6
0
    protected override void Start()
    {
        base.Start();

        Text title = GetComponentInChildren <Text>();

        title.text = LocalizationTable.GetLocalization("menu_construction");

        menuLeft = this.transform.GetComponentInParent <MenuLeft>();

        this.transform.Find("Close Button").GetComponent <Button>().onClick.AddListener(delegate
        {
            menuLeft.CloseCurrentMenu();
        });

        RenderRoomBehaviorButtons();
        RenderTileButtons();
        RenderFurnitureButtons();
        RenderUtilityButtons();

        InputField filterField = GetComponentInChildren <InputField>();

        filterField.onValueChanged.AddListener(delegate { FilterTextChanged(filterField.text); });
        KeyboardManager.Instance.RegisterModalInputField(filterField);
    }
    private void Update()
    {
        if (currentWait == 5)
        {
            currentWait = 0;
            while (JobList.childCount > 0)
            {
                Transform c = JobList.GetChild(0);
                c.SetParent(null);
                Destroy(c.gameObject);
            }

            // Localization
            string[] formatValues;
            formatValues = new string[0];
            foreach (Character c in World.Current.characters)
            {
                GameObject go = (GameObject)Instantiate(JobListItemPrefab, JobList);
                go.GetComponentInChildren <Text>().text = c.GetName() + " - " + LocalizationTable.GetLocalization(c.GetJobDescription(), formatValues);
            }

            JobList.GetComponentInParent <ScrollRect>().scrollSensitivity = JobList.childCount / 2;
        }
        else
        {
            currentWait += 1;
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (mc.mySelection == null)
        {
            canvasGroup.alpha          = 0;
            canvasGroup.interactable   = false;
            canvasGroup.blocksRaycasts = false;
            return;
        }

        canvasGroup.alpha          = 1;
        canvasGroup.interactable   = true;
        canvasGroup.blocksRaycasts = true;

        ISelectable actualSelection = mc.mySelection.GetSelectedStuff();

        if (actualSelection.GetType() == typeof(Character))
        {
            txt.text = actualSelection.GetName() + "\n" + actualSelection.GetDescription() + "\n" + actualSelection.GetHitPointString() + "\n" + LocalizationTable.GetLocalization(actualSelection.GetJobDescription()); //TODO: Change the hitpoint stuff.
        }
        else
        {
            txt.text = LocalizationTable.GetLocalization(actualSelection.GetName()) + "\n" + LocalizationTable.GetLocalization(actualSelection.GetDescription()) + "\n" + actualSelection.GetHitPointString(); //TODO: Change the hitpoint stuff.
        }
    }
    public override void ShowDialog()
    {
        base.ShowDialog();

        // Localization
        string[] formatValues;
        formatValues = new string[0];
        int i = 0;

        foreach (Character character in World.Current.CharacterManager)
        {
            GameObject go             = Instantiate(JobListItemPrefab, JobList);
            string     jobDescription = LocalizationTable.GetLocalization(character.GetJobDescription(), formatValues);
            go.GetComponentInChildren <Text>().text = string.Format("<b>{0}</b> - {1}", character.GetName(), jobDescription);

            JobListItem listItem = go.GetComponent <JobListItem>();
            listItem.character    = character;
            listItem.currentColor = i % 2 == 0 ? ListPrimaryColor : ListSecondaryColor;

            go.GetComponent <Image>().color = listItem.currentColor;
            i++;
        }

        JobList.GetComponentInParent <ScrollRect>().scrollSensitivity = JobList.childCount / 2;

        JobList.GetComponent <AutomaticVerticalSize>().AdjustSize();
    }
        public override IEnumerable <string> GetDescription()
        {
            string powerColor = IsRunning ? "lime" : "red";
            string status     = IsRunning ? "online" : "offline";

            yield return(LocalizationTable.GetLocalization("fluid_grid_status_" + status, powerColor));

            // Debugging info, should be removed
            yield return("Fluid Type: " + SubType);

            if (IsConsumer && Requires != null)
            {
                yield return(LocalizationTable.GetLocalization("fluid_input_status", powerColor, Requires.Rate));
            }

            if (IsProducer && Requires != null)
            {
                yield return(LocalizationTable.GetLocalization("fluid_output_status", powerColor, Requires.Rate));
            }

            if (IsStorage && Provides != null)
            {
                yield return(LocalizationTable.GetLocalization("fluid_accumulated_fraction", StoredAmount, Provides.Capacity));
            }
        }
Example #11
0
        public override IEnumerable <string> GetDescription()
        {
            string powerColor = IsConnected ? "lime" : "red";
            string status     = IsConnected ? "connected" : "not connected";

            yield return(string.Format("Power grid: <color={0}>{1}</color>", powerColor, status)); // TODO: localization

            if (IsConsumer)
            {
                yield return(LocalizationTable.GetLocalization("power_input_status", powerColor, Requires.Rate));

                if (Requires.CanUseVariableEfficiency && IsRunning)
                {
                    yield return(string.Format("Electricity: {0:0}%", Efficiency * 100)); // TODO: localization
                }
            }

            if (IsProducer)
            {
                if (OutputCanVary)
                {
                    status = OutputIsNeeded ? "demand" : "idle";
                    yield return(string.Format("Status: {0}", status)); // TODO: localization
                }
                else
                {
                    yield return(LocalizationTable.GetLocalization("power_output_status", powerColor, Provides.Rate));
                }
            }

            if (IsStorage)
            {
                yield return(LocalizationTable.GetLocalization("power_accumulated_fraction", StoredAmount, Provides.Capacity));
            }
        }
Example #12
0
        /// <summary>
        /// Gets the Context Menu Actions.
        /// </summary>
        /// <param name="contextMenu">The context menu to check for actions.</param>
        /// <returns>Context menu actions.</returns>
        public IEnumerable <ContextMenuAction> GetContextMenuActions(ContextMenu contextMenu)
        {
            yield return(new ContextMenuAction
            {
                LocalizationKey = LocalizationTable.GetLocalization("deconstruct", LocalizationCode),
                RequireCharacterSelected = false,
                Action = (contextMenuAction, character) => Deconstruct(this)
            });

            foreach (ContextMenuLuaAction contextMenuLuaAction in contextMenuLuaActions)
            {
                if (!contextMenuLuaAction.DevModeOnly ||
                    SettingsKeyHolder.DeveloperMode)
                {
                    // TODO The Action could be done via a lambda, but it always uses the same space of memory, thus if 2 actions are performed, the same action will be produced for each.
                    yield return(new ContextMenuAction
                    {
                        LocalizationKey = contextMenuLuaAction.LocalizationKey,
                        RequireCharacterSelected = contextMenuLuaAction.RequireCharacterSelected,
                        Action = InvokeContextMenuLuaAction,
                        Parameter = contextMenuLuaAction.LuaFunction    // Note that this is only in place because of the problem with the previous statement.
                    });
                }
            }
        }
Example #13
0
    protected Text CreateText(string withText, bool autoFit = false, TextAnchor alignment = TextAnchor.MiddleLeft, bool localize = true)
    {
        if (loadedResources.ContainsKey("Text") == false)
        {
            loadedResources["Text"] = Resources.Load <GameObject>("UI/Elements/Text");
        }

        Text text = GameObject.Instantiate(loadedResources["Text"]).GetComponent <Text>();

        if (localize)
        {
            text.text = LocalizationTable.GetLocalization(withText);
        }
        else
        {
            text.text = withText;
        }

        text.alignment = alignment;

        if (autoFit == true)
        {
            text.gameObject.AddComponent <TextScaling>();
        }

        return(text);
    }
    public override GameObject InitializeElement()
    {
        // Note this is just from playing around and finding a nice value
        GameObject element = GetVerticalBaseElement("Slider", 200, 20, TextAnchor.MiddleLeft, 0, 40);

        format = "({0:00}) ";

        textElement = CreateText(string.Format(format, getValue()) + LocalizationTable.GetLocalization(option.name), true, TextAnchor.MiddleCenter);
        textElement.transform.SetParent(element.transform);

        sliderElement = CreateSlider(getValue(), new Vector2(0, 1), false);
        sliderElement.transform.SetParent(element.transform);
        sliderElement.onValueChanged.AddListener(
            (float v) =>
        {
            if (v != value)
            {
                valueChanged     = true;
                textElement.text = string.Format(format, v) + LocalizationTable.GetLocalization(option.name);
                value            = v;
            }
        });
        sliderElement.onValueChanged.Invoke(sliderElement.value);

        return(element);
    }
Example #15
0
    public string GetDescription()
    {
        string needText = "";

        foreach (Need n in needs)
        {
            needText += "\n" + LocalizationTable.GetLocalization(n.localisationID, n.DisplayAmount);
        }
        return("A human astronaut." + needText);
    }
Example #16
0
    /// <summary>
    /// Gets the Context Menu Actions.
    /// </summary>
    /// <param name="contextMenu">The context menu to check for actions.</param>
    /// <returns>Context menu actions.</returns>
    public IEnumerable <ContextMenuAction> GetContextMenuActions(ContextMenu contextMenu)
    {
        if (CommandSettings.DeveloperModeToggle == true || HasTypeTag("Non-deconstructible") == false)
        {
            yield return(new ContextMenuAction
            {
                LocalizationKey = LocalizationTable.GetLocalization("deconstruct_furniture", LocalizationCode),
                RequireCharacterSelected = false,
                Action = (ca, c) => SetDeconstructJob()
            });
        }

        for (int i = 0; i < Jobs.Count; i++)
        {
            if (!Jobs[i].IsBeingWorked)
            {
                yield return(new ContextMenuAction
                {
                    LocalizationKey = LocalizationTable.GetLocalization("prioritize_furniture", LocalizationCode),
                    RequireCharacterSelected = true,
                    Action = (ca, c) => c.PrioritizeJob(Jobs[0])
                });
            }
        }

        // check for context menus of components
        foreach (BuildableComponent component in components)
        {
            List <ContextMenuAction> componentContextMenu = component.GetContextMenu();
            if (componentContextMenu != null)
            {
                foreach (ContextMenuAction compContextMenuAction in componentContextMenu)
                {
                    yield return(compContextMenuAction);
                }
            }
        }

        foreach (ContextMenuLuaAction contextMenuLuaAction in contextMenuLuaActions)
        {
            if (!contextMenuLuaAction.DevModeOnly ||
                CommandSettings.DeveloperModeToggle)
            {
                // TODO The Action could be done via a lambda, but it always uses the same space of memory, thus if 2 actions are performed, the same action will be produced for each.
                yield return(new ContextMenuAction
                {
                    LocalizationKey = contextMenuLuaAction.LocalizationKey,
                    RequireCharacterSelected = contextMenuLuaAction.RequireCharacterSelected,
                    Action = InvokeContextMenuLuaAction,
                    Parameter = contextMenuLuaAction.LuaFunction    // Note that this is only in place because of the problem with the previous statement.
                });
            }
        }
    }
Example #17
0
 /// <summary>
 /// Builds the interface.
 /// </summary>
 public void BuildInterface()
 {
     if (Action.LocalizationParameter == null)
     {
         text.text = LocalizationTable.GetLocalization(Action.LocalizationKey);
     }
     else
     {
         text.text = LocalizationTable.GetLocalization(Action.LocalizationKey, Action.LocalizationParameter);
     }
 }
Example #18
0
 public string GetName()
 {
     try
     {
         return(LocalizationTable.GetLocalization(PrototypeManager.Furniture.Get(Type.ToString()).GetName()));
     }
     catch
     {
         return(LocalizationTable.GetLocalization(Type));
     }
 }
Example #19
0
 protected override string GetMouseOverString(Tile tile)
 {
     if (tile != null && tile.Furniture != null)
     {
         return(LocalizationTable.GetLocalization("furniture", tile.Furniture.Name));
     }
     else
     {
         return(string.Empty);
     }
 }
Example #20
0
    protected override string GetMouseOverString(Tile tile)
    {
        string roomID = "N/A";

        if (tile != null && tile.Room != null)
        {
            roomID = tile.Room.ID.ToString();
        }

        return(LocalizationTable.GetLocalization("room_index", roomID));
    }
Example #21
0
 /// <summary>
 /// Formats the text for health to be displayed by the Selection Panel.
 /// </summary>
 /// <returns>The newly formatted text.</returns>
 public string TextForSelectionPanel()
 {
     if (MaxHealth > 0)
     {
         return(LocalizationTable.GetLocalization("hit_points_fraction", currentHealth, MaxHealth));
     }
     else
     {
         return(LocalizationTable.GetLocalization("hit_points", "not_applicable_shorthand"));
     }
 }
Example #22
0
    protected override string GetMouseOverString(Tile tile)
    {
        string tileType = "N/A";

        if (tile != null)
        {
            tileType = tile.Type.ToString();
        }

        string tileInfo = LocalizationTable.GetLocalization("tile_type", tileType);

        return(tileInfo);
    }
Example #23
0
    private GameObject CreateButtonGO(UnityEngine.Object buttonPrefab, string name, string localizationCode)
    {
        GameObject buttonGameObject = (GameObject)Instantiate(buttonPrefab);

        buttonGameObject.transform.SetParent(this.transform, false);
        buttonGameObject.name = "Button " + name;
        TextLocalizer textLocalizer = buttonGameObject.transform.GetComponentInChildren <TextLocalizer>();

        textLocalizer.formatValues = new string[] { LocalizationTable.GetLocalization(localizationCode) };
        textLocalizer.defaultText  = localizationCode;

        return(buttonGameObject);
    }
Example #24
0
    // Update is called once per frame.
    private void Update()
    {
        if (lastLanguage != LocalizationTable.currentLanguage)
        {
            lastLanguage = LocalizationTable.currentLanguage;
            TextLocalizer[] localizers = GetComponentsInChildren <TextLocalizer>();

            for (int i = 0; i < localizers.Length; i++)
            {
                localizers[i].UpdateText(LocalizationTable.GetLocalization(tileTypes[i].LocalizationCode));
            }
        }
    }
Example #25
0
    public IEnumerable <string> GetAdditionalInfo()
    {
        yield return(health.TextForSelectionPanel());

        foreach (Need n in Needs)
        {
            yield return(LocalizationTable.GetLocalization(n.LocalisationID, n.DisplayAmount));
        }

        foreach (Stat stat in stats.Values)
        {
            yield return(LocalizationTable.GetLocalization("stat_" + stat.Type.ToLower(), stat.Value));
        }
    }
Example #26
0
        public IEnumerable <string> GetAdditionalInfo()
        {
            yield return(health.TextForSelectionPanel());

            foreach (Need n in Needs)
            {
                yield return(LocalizationTable.GetLocalization(n.LocalizationName, n.DisplayAmount));
            }

            foreach (string stat in Stats.Keys)
            {
                yield return(LocalizationTable.GetLocalization("stat_" + stat.ToLower(), Stats[stat].Value));
            }
        }
Example #27
0
    public string GetDescription()
    {
        string description = "Requirements:\n";

        foreach (RequestedItem item in RequestedItems.Values)
        {
            description += string.Format("\t{0} {1}..{2}\n", item.Type, item.MinAmountRequested, item.MaxAmountRequested);

            // TODO: Not sure if this works or not.
            description = LocalizationTable.GetLocalization(description);
        }

        return(description);
    }
    private void Update()
    {
        if (lastLanguage != LocalizationTable.currentLanguage)
        {
            lastLanguage = LocalizationTable.currentLanguage;

            TextLocalizer[] localizers = GetComponentsInChildren <TextLocalizer>();

            for (int i = 0; i < localizers.Length; i++)
            {
                localizers[i].UpdateText(LocalizationTable.GetLocalization(World.current.furniturePrototypes.ElementAt(i).Value.GetName()));
            }
        }
    }
Example #29
0
    private void Update()
    {
        if (lastLanguage != LocalizationTable.currentLanguage)
        {
            lastLanguage = LocalizationTable.currentLanguage;

            TextLocalizer[] localizers = GetComponentsInChildren <TextLocalizer>();

            for (int i = 0; i < localizers.Length; i++)
            {
                localizers[i].UpdateText(LocalizationTable.GetLocalization(PrototypeManager.Furniture.GetPrototype(i).GetName()));
            }
        }
    }
Example #30
0
    protected Text CreateText(string withText, bool autoFit = false, TextAnchor alignment = TextAnchor.MiddleLeft)
    {
        Text text = GameObject.Instantiate(Resources.Load <GameObject>("UI/SettingsMenu/SettingsText")).GetComponent <Text>();

        text.text      = LocalizationTable.GetLocalization(withText);
        text.alignment = alignment;

        if (autoFit == true)
        {
            text.gameObject.AddComponent <TextScaling>();
        }

        return(text);
    }