Example #1
0
 /// <summary>
 /// Returns whether the specified key is present.
 /// </summary>
 public static bool Exists(string key)
 {
     Load();
     return(LocalisationData.ContainsEntry(key));
 }
Example #2
0
        protected void DrawEntries()
        {
            _entriesHelpRect = EditorHelper.ShowHideableHelpBox("GameFramework.LocalisationEditorWindow.Entries", "Entries contain a set of unique tags that identify the text that you want to localise. You can further associate different translations with these tags for the different languages that you have setup.", _entriesHelpRect);

            // filter
            EditorGUILayout.BeginHorizontal();
            GUI.changed = false;
            EditorGUI.BeginChangeCheck();
            _filter = EditorGUILayout.TextField(_filter, GuiStyles.ToolbarSearchField, GUILayout.ExpandWidth(true));
            if (EditorGUI.EndChangeCheck())
            {
                foreach (var entryReference in _entryReferenceList)
                {
                    entryReference.MatchesFilter = entryReference.Key.IndexOf(_filter, StringComparison.OrdinalIgnoreCase) >= 0;
                }
            }
            if (GUILayout.Button("", string.IsNullOrEmpty(_filter) ? GuiStyles.ToolbarSearchFieldCancelEmpty : GuiStyles.ToolbarSearchFieldCancel, GUILayout.ExpandWidth(false)))
            {
                _filter = "";
                GUIUtility.keyboardControl = 0;
                foreach (var entryReference in _entryReferenceList)
                {
                    entryReference.MatchesFilter = true;
                }
            }
            EditorGUILayout.EndHorizontal();

            if (_entryReferenceList.Count == 0)
            {
                GUILayout.Space(20);
                EditorGUILayout.LabelField("Create new localisation entries below.", GuiStyles.CenteredLabelStyle, GUILayout.ExpandWidth(true));
                GUILayout.Space(20);
            }
            else
            {
                _entriesScrollPosition = EditorGUILayout.BeginScrollView(_entriesScrollPosition, false, false, GUILayout.ExpandHeight(false));
                //Debug.Log(Event.current.type + ": " +_entriesScrollHeight + ", " + _entriesScrollPosition);

                // here we avoid using properties due to them being very slow!
                var indexForDeleting = -1;
                //var accumulativeHeightDrawn = 0;
                //var accumulativeSpace = 0;
                for (var i = 0; i < _entryReferenceList.Count; i++)
                {
                    var entryReference = _entryReferenceList[i];
                    if (entryReference.MatchesFilter)
                    {
                        //// if top is below viewport or bottom is above then this item is not visible. For repaint events we need to use the
                        //// previously recorded display state to avoid changing the number of controls drawn.
                        ////if ((Event.current.type == EventType.Repaint && entryData.IsShown == false) ||
                        ////    (Event.current.type != EventType.Repaint &&
                        //if (((Event.current.type != EventType.Layout && entryReference.IsShown == false) ||
                        //    (Event.current.type == EventType.Layout &&
                        //     (accumulativeHeightDrawn > _entriesScrollPosition.y + _entriesScrollHeight ||
                        //      accumulativeHeightDrawn + entryReference.Height < _entriesScrollPosition.y))) && !entryReference.IsExpanded)
                        //{
                        //    accumulativeHeightDrawn += entryReference.Height;
                        //    accumulativeSpace += entryReference.Height;
                        //    entryReference.IsShown = false;
                        //}
                        //else
                        //{
                        //    // fill space from skipped.
                        //    if (accumulativeSpace > 0) GUILayout.Space(accumulativeSpace);
                        //    accumulativeSpace = 0;

                        // draw the displayed item
                        entryReference.IsShown = true;
                        var localisationEntry = _targetLocalisationData.GetEntry(_entryReferenceList[i].Key);
                        EditorGUILayout.BeginHorizontal();
                        EditorGUI.indentLevel++;
                        //var oldExpanded = entryReference.IsExpanded;
                        entryReference.IsExpanded = EditorGUILayout.Foldout(entryReference.IsExpanded, localisationEntry.Key);
                        // if we are not using a static default height (see below) then we need to flag changes to the expanded state, and in OnInspectorGUI
                        // call repaint within a 'if (Event.current.type == EventType.Repaint && _updatePostRepaint)' check. This so that if an entry
                        // decreases in size we correctly draw items that might previously have been hidden.
                        //if (entryReference.IsExpanded != oldExpanded) // force repaint on changes incase new items become visable due to collapsing
                        //    _updatePostRepaint = true;
                        EditorGUI.indentLevel--;
                        if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.Width(GuiStyles.RemoveButtonWidth)))
                        {
                            indexForDeleting = i;
                            break;
                        }
                        EditorGUILayout.EndHorizontal();
                        //if (Event.current.type == EventType.Repaint)
                        //entryData.Height = (int)GUILayoutUtility.GetLastRect().height; // only works on repaint.
                        entryReference.Height = _entriesDefaultRowHeight;

                        // handle expended status
                        if (entryReference.IsExpanded)
                        {
                            EditorGUILayout.BeginVertical();
                            EditorGUI.indentLevel++;
                            for (var li = 0; li < localisationEntry.Languages.Length; li++)
                            {
                                EditorGUILayout.BeginHorizontal();
                                EditorGUILayout.LabelField(_targetLocalisationData.Languages[li].Name,
                                                           GUILayout.Width(100));
                                EditorGUI.BeginChangeCheck();
                                var lang = EditorGUILayout.TextArea(localisationEntry.Languages[li], GuiStyles.WordWrapStyle, GUILayout.Width(Screen.width - 100 - 60 - 50));
                                if (EditorGUI.EndChangeCheck())
                                {
                                    Undo.RecordObject(_targetLocalisationData, "Edit Localisation Entry");
                                    localisationEntry.Languages[li] = lang;
                                    _targetChanged = true;
                                }

                                // TODO: Move to a callback so we don't block the UI
                                if (li > 0 && GUILayout.Button("Translate", EditorStyles.miniButton, GUILayout.Width(60)))
                                {
                                    var sourceCode = _targetLocalisationData.Languages[0].Code;
                                    if (!string.IsNullOrEmpty(sourceCode))
                                    {
                                        var targetCode = _targetLocalisationData.Languages[li].Code;
                                        if (!string.IsNullOrEmpty(targetCode))
                                        {
                                            var    sourceText = localisationEntry.Languages[0];
                                            string url        = "https://translate.googleapis.com/translate_a/single?client=gtx&sl="
                                                                + sourceCode + "&tl=" + targetCode + "&dt=t&q=" + UnityWebRequest.EscapeURL(sourceText);
                                            var wwwForm = new WWWForm();
                                            wwwForm.AddField("username", "");
                                            //var headers = new Dictionary<string, string>();
                                            wwwForm.headers.Add("content-type", "application/json");
                                            var www = new WWW(url, wwwForm);
                                            while (!www.isDone)
                                            {
                                                ;
                                            }
                                            if (www.error != null)
                                            {
                                                Debug.LogError(www.error);
                                            }
                                            else
                                            {
                                                Debug.Log("Google Translate Response:" + www.text);
                                                var json = ObjectModel.Internal.SimpleJSON.JSONNode.Parse(www.text);
                                                if (json != null)
                                                {
                                                    var translation = "";
                                                    for (var lines = 0; lines < json[0].Count; lines++)
                                                    {
                                                        // Dig through and take apart the text to get to the good stuff.
                                                        var translatedText = json[0][lines][0].ToString();
                                                        if (translatedText.Length > 2)
                                                        {
                                                            translatedText = translatedText.Substring(1,
                                                                                                      translatedText.Length - 2);
                                                        }
                                                        if (translation.Length > 0)
                                                        {
                                                            translation += "\n";
                                                        }
                                                        translation +=
                                                            translatedText.Replace("\\n", "").Replace("\\\"", "\"");
                                                    }
                                                    Undo.RecordObject(_targetLocalisationData, "Edit Localisation Entry");
                                                    localisationEntry.Languages[li] = translation;
                                                    _targetChanged = true;
                                                }
                                                else
                                                {
                                                    Debug.LogError("Unable to parse json response");
                                                }
                                            }
                                        }
                                        else
                                        {
                                            EditorUtility.DisplayDialog("Localisation Import", "There is no code specified for the language '" + _targetLocalisationData.Languages[li].Name + "'.\n\nPlease enter under the languages tab.", "Ok");
                                        }
                                    }
                                    else
                                    {
                                        EditorUtility.DisplayDialog("Localisation Translate", "There is no code specified for the language '" + _targetLocalisationData.Languages[0].Name + "'.\n\nPlease enter under the languages tab.", "Ok");
                                    }
                                }


                                EditorGUILayout.EndHorizontal();
                            }
                            EditorGUI.indentLevel--;
                            EditorGUILayout.EndVertical();

                            // repaint events will give a new correct size for the last drawn rect so record here.
                            //if (Event.current.type == EventType.Repaint)
                            //    entryReference.Height += (int)GUILayoutUtility.GetLastRect().height; // only works on repaint.
                            //}

                            //accumulativeHeightDrawn += entryReference.Height;
                            // Debug.Log(entryData.LocalisationEntry.Key + ", " + accumulativeHeightDrawn);
                        }
                    }
                }
                //if (accumulativeSpace > 0) GUILayout.Space(accumulativeSpace);
                //Debug.Log(accumulativeHeightDrawn);
                EditorGUILayout.EndScrollView();

                //if (Event.current.type == EventType.Repaint)
                //    _entriesScrollHeight = GUILayoutUtility.GetLastRect().height; // only works on repaint.

                // delay deleting to avoid editor issues.
                if (indexForDeleting != -1)
                {
                    var keyToDelete = _entryReferenceList[indexForDeleting].Key;
                    if (EditorUtility.DisplayDialog("Delete Entry?", String.Format("Are you sure you want to delete the entry '{0}?'", keyToDelete), "Yes", "No"))
                    {
                        Undo.RecordObject(_targetLocalisationData, "Delete Localisation Entry");
                        _targetLocalisationData.RemoveEntry(keyToDelete);
                        _entryReferenceList.RemoveAt(indexForDeleting);
                        _targetChanged = true;
                    }
                }
            }

            // add functionality
            EditorGUILayout.BeginHorizontal();
            bool entryAddPressed = false;

            if (GUI.GetNameOfFocusedControl() == "EntryAdd" && Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
            {
                entryAddPressed = true;
                Event.current.Use();
            }
            GUI.SetNextControlName("EntryAdd");
            _newKey = EditorGUILayout.TextField("", _newKey, GUILayout.ExpandWidth(true));
            var isValidEntry = !string.IsNullOrEmpty(_newKey) && !_targetLocalisationData.ContainsEntry(_newKey);

            GUI.enabled = isValidEntry;
            if (entryAddPressed || GUILayout.Button(new GUIContent("Add", "Add the specified entry to the list"), EditorStyles.miniButton, GUILayout.Width(100)))
            {
                if (isValidEntry)
                {
                    Undo.RecordObject(_targetLocalisationData, "Add Localisation Entry");
                    _targetLocalisationData.AddEntry(_newKey);
                    _targetChanged = true;

                    _languagesCount = _targetLocalisationData.Languages.Count; // set incase a first language was autocreated.

                    var insertIndex  = 0;
                    var scrollOffset = 0;
                    for (; insertIndex < _entryReferenceList.Count; insertIndex++)
                    {
                        if (_newKey.CompareTo(_entryReferenceList[insertIndex].Key) < 0)
                        {
                            break;
                        }
                        else
                        {
                            scrollOffset += _entryReferenceList[insertIndex].Height;
                        }
                    }
                    _entryReferenceList.Insert(insertIndex, new EntryReference()
                    {
                        Key           = _newKey,
                        MatchesFilter = _newKey.IndexOf(_filter + "", StringComparison.OrdinalIgnoreCase) >= 0,
                        IsExpanded    = true
                    });
                    _entriesScrollPosition.y = scrollOffset;

                    var lastDot = _newKey.LastIndexOf(".", StringComparison.Ordinal);
                    if (lastDot == -1)
                    {
                        _newKey = "";
                    }
                    else
                    {
                        _newKey = _newKey.Substring(0, lastDot + 1);
                    }
                }
                GUI.FocusControl("EntryAdd");
            }
            GUI.enabled = true;
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(5);
            GUI.enabled = _entryReferenceList.Count > 0;
            if (GUILayout.Button(new GUIContent("Delete All", "Delete All entries"), EditorStyles.miniButton, GUILayout.Width(100)))
            {
                Undo.RecordObject(_targetLocalisationData, "Delete Localisation Entry");
                _targetLocalisationData.ClearEntries();
                _entryReferenceList.Clear();
                _targetChanged = true;
            }
            GUI.enabled = true;
        }