public static void CreateRestaurantTile() { LocalUnityUtils.CreateTileOfType <RestaurantTile>("New " + nameof(RestaurantTile), "Asset", "Assets", "Save " + nameof(RestaurantTile)); }
public static void CreateCondoTile() { LocalUnityUtils.CreateTileOfType <CondoTile>("New " + nameof(CondoTile), "Asset", "Assets", "Save " + nameof(CondoTile)); }
public static void CreateGrassTile() { LocalUnityUtils.CreateTileOfType <GrassTile>("New Tile", "Asset", "Assets", "Save Tile"); }
/// <summary> /// Trigger any code that needs to run when the mouse pointer hovers over this object. /// </summary> /// <param name="eventData">Context info that needs to be provided for the pointer entering the zone.</param> public virtual void OnPointerEnter(PointerEventData eventData) { isHovered = true; LocalUnityUtils.SetCursor(this.cursor); }