protected override void OnInit() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <Text>(this.Text_Attribute.gameObject); this.Text_Attribute.gameObject.SetActive(false); if (< > f__am$cache0 == null) {
protected override void OnAwake() { if (this.mPool == null) { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <ShopItemEquipExp>(this.itemgold); this.itemgold.SetActive(false); } }
protected override void OnAwake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <ShopOneStageDiscountOneCtrl>(this.itemone); this.mPool.CreateCache <RectTransform>(this.itemadd); this.itemone.SetActive(false); this.itemadd.SetActive(false); if (< > f__am$cache0 == null) {
public static LocalUnityObjctPool Create(GameObject parent) { GameObject obj2 = new GameObject("LocalPool"); obj2.transform.SetParent(parent.transform, false); LocalUnityObjctPool pool = obj2.AddComponent <LocalUnityObjctPool>(); obj2.SetActive(false); return(pool); }
protected override void OnInit() { this.Button_Close.onClick = new Action(this.OnClickClose); this.Button_Shadow.onClick = new Action(this.OnClickClose); this.Button_Get.onClick = new Action(this.OnClickGet); GameObject gameObject = CInstance <UIResourceCreator> .Instance.GetPropOneEquip(base.transform).gameObject; gameObject.SetActive(false); this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <PropOneEquip>(gameObject); }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <GoldTextCtrl>(this.copyreward); this.copyreward.SetActive(false); this.Button_Get.onClick = delegate { if (this.OnClickButton != null) { this.OnClickButton(this.mIndex, this); } }; }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <MainUILevelItem>(this.copychapter); this.copychapter.SetActive(false); this.Button_Left.onClick = delegate { if (this.currentstage > 1) { this.currentstage--; this.mScrollRect.SetPage(this.currentstage - 1, true, null); this.update_button(); } }; this.Button_Right.onClick = delegate { if (this.currentstage < LocalSave.Instance.mStage.CurrentStage) { this.currentstage++; this.mScrollRect.SetPage(this.currentstage - 1, true, null); this.update_button(); } }; if (< > f__am$cache0 == null) {
public void Init(GameObject obj, GameObject copyitem) { this.mPool = LocalUnityObjctPool.Create(obj); this.mPool.CreateCache <T>(copyitem); }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <UnlockStageSkillOneCtrl>(this.copyitem); this.copyitem.SetActive(false); }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <BoxOpenOneCtrl>(this.itemone); this.perwidth = (this.itemone.transform as RectTransform).sizeDelta.x; }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <ChallengeConditionOneCtrl>(this.copyitem); }
private void Awake() { this.mObjPool = LocalUnityObjctPool.Create(base.gameObject); this.mObjPool.CreateCache <ActiveDiffCtrl>(this.copyDiff); }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <BoxOpenGetOne>(this.copyitem); }
private void Awake() { this.mPool = LocalUnityObjctPool.Create(base.gameObject); this.mPool.CreateCache <EquipCombineChooseOne>(this.copychoose); }