public static void ArriveWithPlayer() { localSubway = Object.FindObjectOfType <LocalSubwayController>(); GlobalController.MovePlayerTo(localSubway.transform.position + playerOffset); localSubway.HidePlayer(); localSubway.OffsetPlayerFollower(playerOffset); localSubway.GetComponent <Animator>().SetTrigger("Arrive"); }
public static void OpenMapUI(LocalSubwayController lc) { GlobalController.pc.EnterCutscene(); localSubway = lc; mapUI.gameObject.SetActive(true); mapUI.UpdateDiscoveredStops(); mapUI.PropagateCurrentStopInfo(lc.stop); mapUI.SelectFirstChild(); }