Example #1
0
        private static void LoadGameData(LocalData data)
        {
            LocalSaveSystem.SaveLocalData(data);

            var charactersData = data.Characters;
            var platformsData  = data.Platforms;
            var gameData       = DataManager.Instance.GameData;

            foreach (var characterData in charactersData)
            {
                var character = gameData.Characters.FirstOrDefault(c => c.Id == characterData.Id);
                if (character != null)
                {
                    character.IsPurchased     = characterData.IsPurchased;
                    character.IsSelected      = characterData.IsSelected;
                    character.IsEffectEnabled = characterData.IsEffectEnabled;
                }
            }

            foreach (var platformData in platformsData)
            {
                var platform = gameData.Platforms.FirstOrDefault(p => p.Id == platformData.Id);
                if (platform != null)
                {
                    platform.IsPurchased = platformData.IsPurchased;
                    platform.IsActive    = platformData.IsActive;
                }
            }

            gameData.HighScore = data.HighScore;
            gameData.Coins     = data.Coins;
        }
Example #2
0
        public void SaveMusicVolumeChanges()
        {
            var data = LocalSaveSystem.LoadLocalData();

            data.Settings.MusicVolume = musicSlider.value;
            LocalSaveSystem.SaveLocalData(data);
        }
Example #3
0
        public void SaveSoundsVolumeChanges()
        {
            var data = LocalSaveSystem.LoadLocalData();

            data.Settings.SoundsVolume = soundsSlider.value;
            LocalSaveSystem.SaveLocalData(data);
        }
        private void ToggleShadows(bool value)
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.Settings.Shadows = value;
            QualitySettings.shadows    = value ? ShadowQuality.HardOnly : ShadowQuality.Disable;
            LocalSaveSystem.SaveLocalData(localData);
        }
        private void ToggleAntialiasing(bool value)
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.Settings.Antialiasing = value;
            QualitySettings.antiAliasing    = value ? (int)AntiAliasing.Enabled : (int)AntiAliasing.Disabled;
            LocalSaveSystem.SaveLocalData(localData);
        }
Example #6
0
        private void TogglePlatformActive(bool value)
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.Platforms.First(p => p.Id == _currentPlatform.Id).IsActive = value;
            _currentPlatform.IsActive = value;

            LocalSaveSystem.SaveLocalData(localData);

            PlatformsPageEventSystem.Instance.ActivatePlatform(_currentPlatform);
        }
        private void ToggleCharacterEffect(bool value)
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.Characters.First(c => c.Id == _currentCharacter.Id).IsEffectEnabled = value;
            _currentCharacter.IsEffectEnabled = value;

            LocalSaveSystem.SaveLocalData(localData);

            _currentCharacter.Prefab.GetComponent <Effect>().enabled = value;
            platformWithPlayer.transform.GetChild(0).GetComponent <Effect>().enabled = value;
        }
        private void ValidatePurchase()
        {
            var totalCoins     = _gameData.Coins;
            var characterPrice = _currentCharacter.Price;

            if (totalCoins >= characterPrice)
            {
                var localData = LocalSaveSystem.LoadLocalData();

                localData.SaveTime = DateTime.Now.Ticks;
                localData.Coins   -= characterPrice;
                _gameData.Coins   -= characterPrice;

                localData.Characters.First(c => c.Id == _currentCharacter.Id).IsPurchased = true;
                _currentCharacter.IsPurchased = true;

                if (PlayGamesServices.IsAuthenticated && InternetConnection.Available())
                {
                    PlayGamesServices.SaveCloudData(CloudData.FromLocalData(localData));
                }
                LocalSaveSystem.SaveLocalData(localData);

                effectToggle.onValueChanged.RemoveAllListeners();
                buyButton.onClick.RemoveAllListeners();
                selectButton.onClick.RemoveAllListeners();

                failureMessage.gameObject.SetActive(false);
                effectToggle.gameObject.SetActive(true);
                buyButton.gameObject.SetActive(false);
                selectButton.gameObject.SetActive(true);

                effectToggle.isOn = _currentCharacter.IsEffectEnabled;
                effectToggle.onValueChanged.AddListener(ToggleCharacterEffect);
                selectButton.onClick.AddListener(SelectCharacter);

                CharactersPageEventSystem.Instance.PurchaseCharacter(_currentCharacter);
                StoreEventSystem.Instance.SuccessfulPurchase();
            }
            else
            {
                var buyButtonTransform = buyButton.GetComponent <RectTransform>();
                buyButtonTransform.DOKill(true);
                buyButtonTransform.DOPunchPosition(new Vector3(15, 0, 0), 0.5f);

                failureMessage.gameObject.SetActive(true);

                var failureMessageTransform = failureMessage.GetComponent <RectTransform>();
                failureMessageTransform.DOKill(true);
                failureMessageTransform.GetComponent <RectTransform>().DOPunchScale(new Vector3(0.125f, 0, 0), 0.25f, 2);
            }
        }
        private void SyncLocalWithCloud()
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.Synchronized = true;
            LocalSaveSystem.SaveLocalData(localData);

            var defaultCloudData = CloudData.FromLocalData(localData);

            PlayGamesServices.SaveCloudData(defaultCloudData);

            PlayGamesServices.ReportScore(Gps.LeaderboardHighScore, localData.HighScore);

            ActivateAccountPanels(new[] { "signed" });
        }
Example #10
0
        private void IncreaseCoins(int coins)
        {
            var localData = LocalSaveSystem.LoadLocalData();

            localData.SaveTime = DateTime.Now.Ticks;
            localData.Coins   += coins;
            _gameData.Coins   += coins;

            if (PlayGamesServices.IsAuthenticated && InternetConnection.Available())
            {
                PlayGamesServices.SaveCloudData(CloudData.FromLocalData(localData));
            }
            LocalSaveSystem.SaveLocalData(localData);

            StoreEventSystem.Instance.SuccessfulPurchase();
        }
        private void MultiplyCoins()
        {
            var multipliedCoins = _earnedCoins * CoinsMultiplayer;

            earnedCoinsLabel.text = multipliedCoins.ToString();

            var localData = LocalSaveSystem.LoadLocalData();

            localData.SaveTime = DateTime.Now.Ticks;
            localData.Coins   += multipliedCoins - _earnedCoins;
            _gameData.Coins   += multipliedCoins - _earnedCoins;

            if (PlayGamesServices.IsAuthenticated && InternetConnection.Available())
            {
                PlayGamesServices.SaveCloudData(CloudData.FromLocalData(localData));
            }
            LocalSaveSystem.SaveLocalData(localData);

            multiplyCoinsButton.onClick.RemoveAllListeners();
            multiplyCoinsButton.gameObject.SetActive(false);
        }
        private void SelectCharacter()
        {
            effectToggle.onValueChanged.RemoveAllListeners();
            selectButton.onClick.RemoveAllListeners();

            failureMessage.gameObject.SetActive(false);
            selectButton.gameObject.SetActive(false);

            var localData = LocalSaveSystem.LoadLocalData();

            localData.Characters.First(c => c.Id == _gameData.SelectedCharacter.Id).IsSelected = false;
            _gameData.SelectedCharacter.IsSelected = false;
            localData.Characters.First(c => c.Id == _currentCharacter.Id).IsSelected = true;
            _currentCharacter.IsSelected = true;

            LocalSaveSystem.SaveLocalData(localData);

            effectToggle.onValueChanged.AddListener(ToggleCharacterEffect);

            CharactersPageEventSystem.Instance.ChangeSelectedCharacter(_currentCharacter);
        }
        private void SaveProgress()
        {
            earnedScoreLabel.text = _earnedScore.ToString();
            earnedCoinsLabel.text = _earnedCoins.ToString();

            if (_earnedCoins > 0 && InternetConnection.Available())
            {
                multiplyCoinsButton.gameObject.SetActive(true);
            }

            var localData = LocalSaveSystem.LoadLocalData();

            var highScore = _gameData.HighScore;

            if (highScore < _earnedScore)
            {
                localData.HighScore = _earnedScore;
                _gameData.HighScore = _earnedScore;
                newRecordLabel.gameObject.SetActive(true);

                if (PlayGamesServices.IsAuthenticated && InternetConnection.Available())
                {
                    PlayGamesServices.ReportScore(Gps.LeaderboardHighScore, _earnedScore);
                }
            }

            localData.SaveTime = DateTime.Now.Ticks;
            localData.Coins   += _earnedCoins;
            _gameData.Coins   += _earnedCoins;

            if (PlayGamesServices.IsAuthenticated && InternetConnection.Available())
            {
                PlayGamesServices.SaveCloudData(CloudData.FromLocalData(localData));
            }
            LocalSaveSystem.SaveLocalData(localData);
        }