public void Play() { if (LocalSave.Inst().IsUseBgm) { m_AudioSource.Play(); } }
public void MudarPonto(int n) { Config.C.SetVitoria(n + 1); dados = new localData(Config.C.GetVitoria(), cor, tipo); LocalSave.Save(dados); }
public void OnClickClose() { LocalSave.Inst().Load(); m_ToggleBgm.isOn = LocalSave.Inst().IsUseBGM; m_ToggleSFX.isOn = LocalSave.Inst().IsUseSFX; Close(); }
void Start() { for (int i = 0; i < regras.Length; i++) { regras[i].SetActive(false); } regras[RAtual].SetActive(true); dados = LocalSave.Load(); if (dados != null) { Config.C.SetVitoria(dados.PPV); cor = dados.Cor; tipo = dados.Tipo; } changeCardColor(cor); Picked.transform.position = BackCards.transform.GetChild(tipo).position; CurrentColor = cor; Config.C.Select(BackCards.transform.GetChild(tipo).GetComponent <Image>().sprite); corBack.value = CurrentColor; pontosVitoria.value = Config.C.GetVitoria() - 1; }
private void Awake() { LocalSave.Inst().Load(); PrintBGM(LocalSave.Inst().IsUseBGM); PrintSFX(LocalSave.Inst().IsUseSFX); m_ToggleBgm.isOn = LocalSave.Inst().IsUseBGM; m_ToggleSFX.isOn = LocalSave.Inst().IsUseSFX; }
public static void LoadData(SaveItemBase dataObj, bool isLoadChild) { var dataType = dataObj.GetType(); string loadStr = LocalSave.Load(dataObj._SaveFileName); LoadNodes(dataObj, 0, loadStr, isLoadChild); }
private void Awake() { Instance = this; if (resetData && Application.platform == RuntimePlatform.WindowsEditor) { ResetData(); } }
public static void LoadData(object dataObj) { var dataType = dataObj.GetType(); string loadStr = LocalSave.Load(dataType.Name); LoadNodes(dataObj, 0, loadStr); }
public static LocalSave Inst() { if (_Instance == null) { _Instance = new LocalSave(); } return(_Instance); }
// Initialize the leader board at main menu public void SetLeaderboard() { List <LocalSave.PlayerInfo> topScores = LocalSave.LoadTop(); for (int i = 0; i < topScores.Count; i++) { top [i].text = (i + 1).ToString() + "." + topScores [i].name + " " + topScores [i].score; } }
private void InitUI() { this.mKeyCtrl.SetValue(GameConfig.GetModeLevelKey()); LocalSave instance = LocalSave.Instance; instance.OnMaxLevelUpdate = (Action)Delegate.Combine(instance.OnMaxLevelUpdate, new Action(this.UpdateBest)); this.OnChangeState(); this.UpdateLayer(); if (< > f__am$cache4 == null) {
public void SavePack() { string packDataStr = ""; foreach (var infoPair in _ItemList) { packDataStr += infoPair.ID + "," + infoPair.Num + ";"; } LocalSave.Save(LocalSaveType.ITEM_PACK, packDataStr); }
public void Initialize() { LocalSave.Inst().Load(); m_toggleBgm.isOn = LocalSave.Inst().IsUseBgm; PrintBgmText(m_toggleBgm.isOn); m_toggleSFX.isOn = LocalSave.Inst().IsUseSFX; PrintSFXText(m_toggleSFX.isOn); }
void Awake() { if (!AssetMgr.Inst.IsInstalled) { AssetMgr.Inst.Initialize(); } LocalSave.Inst().Load(); m_AudioBgm = GetComponent <AudioSource>(); }
private void Awake() { MJDebug2.UI_POSX = Screen.width - 150; MJDebug2.UI_POSY = 10; MJDebug2.UI_WIDTH = 120; MJDebug2.UI_HEIGHT = 25 * Screen.height / 640; bool active = LocalSave.GetFilePersist("debug") != string.Empty; base.gameObject.SetActive(active); }
private IEnumerator Start() { while (!WebServerConnectManager.Instance) { yield return(null); } LocalSave.RegisterSaveCallBack(OnSave); WebServerConnectManager.onWebServerResult += OnWebServerResult; }
public void Play() { if (m_isBGM && LocalSave.Inst().IsUseBGM) { m_AudioSource.Play(); } if (!m_isBGM && LocalSave.Inst().IsUseSFX) { m_AudioSource.PlayOneShot(m_AudioSource.clip); } }
void Awake() { if (!AssetMgr.Inst.IsInstalled) { AssetMgr.Inst.Initialize(); } GameMgr.Inst.Initialize(); LocalSave.Inst().Load(); GameMgr.Inst.LoadFile(); }
public static void SaveRoot(SaveRoot root) { string saveStr = ""; foreach (var child in root._ChildNode) { saveStr += DataPackSave.SaveSplitChars[0] + child.ToSaveString(1); } saveStr = saveStr.Substring(1); Debug.Log("SaveRoot:" + saveStr); LocalSave.Save(root._SaveKey, saveStr); }
void OnApplicationQuit() { Debug.Log("[MainScene] App Quit ......"); try { //GameMgr.Inst.SaveFile(); LocalSave.Inst().Save(); } catch (System.Exception e) { Debug.Log("[_Error_Quit] " + e.ToString()); } }
private void OnApplicationQuit() { Debug.Log("[GameScene] App Quit"); try { GameMgr.Inst.SaveFile(); LocalSave.Inst().Save(); } catch (Exception e) { Debug.Log(e.ToString()); } }
public void PickTypeCard(int t) { tipo = t; cor = CurrentColor; Picked.transform.position = BackCards.transform.GetChild(t).position; Picked.SetActive(true); Config.C.pickArray(cor); Config.C.Select(Config.C.copy[tipo]); dados = new localData(Config.C.GetVitoria(), cor, tipo); LocalSave.Save(dados); }
private void Initialize_SFX() { if (!m_isBGM) { if (LocalSave.Inst().IsUseSFX&& (m_AudioSource.loop || m_AudioSource.playOnAwake)) { m_AudioSource.PlayOneShot(m_AudioSource.clip); } else { m_AudioSource.Stop(); } } }
private void Initialize_Bgm() { if (m_isBGM) { if (LocalSave.Inst().IsUseBGM&& (m_AudioSource.loop || m_AudioSource.playOnAwake)) { m_AudioSource.Play(); } else { m_AudioSource.Stop(); } } }
public void OnClickOk() { LocalSave.Inst().IsUseBGM = m_ToggleBgm.isOn; LocalSave.Inst().IsUseSFX = m_ToggleSFX.isOn; LocalSave.Inst().Save(); if (LocalSave.Inst().IsUseBGM) { m_BGM.Play(); } else { m_BGM.Stop(); } }
private void OnEnable() { if (m_AudioSource == null) { m_AudioSource = GetComponent <AudioSource>(); } if (LocalSave.Inst().IsUseBgm&& (m_AudioSource.loop || m_AudioSource.playOnAwake)) { m_AudioSource.Play(); } else { m_AudioSource.Stop(); } }
IEnumerator Start() { while (SceneLobby.Instance == false) { yield return(null); } LocalSave.RegisterSaveCallBack(OnSave); OnLoad(); TerritoryManager.onAddPlace += UpdatePlaceModify; TerritoryManager.onChangedPlaceData += UpdatePlaceModify; SceneLobby.Instance.OnChangedMenu += OnChangedMenu; imageBGGoldIcon.gameObject.SetActive(currentGoldAmount > 0); }
public void LoadPack() { int num = 0; string packDataStr = LocalSave.LoadString(LocalSaveType.ITEM_PACK); string[] dataStrs = packDataStr.Split(';'); foreach (string dataStr in dataStrs) { string[] attrStrs = dataStr.Split(','); if (attrStrs.Length == 2) { if (int.TryParse(attrStrs[1], out num)) { CreateItem(attrStrs[0], num); } } } }
public void OnClicked_OK() { LocalSave.Inst().IsUseBgm = m_toggleBgm.isOn; LocalSave.Inst().IsUseSFX = m_toggleSFX.isOn; LocalSave.Inst().Save(); if (LocalSave.Inst().IsUseBgm) { m_BGM.Play(); } else { m_BGM.Stop(); } CloseUI(); }
void Update() { if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("Values deleted"); LocalSave.DeleteAllValues(); } if (Input.GetKeyDown(KeyCode.C)) { if (camera2D.isActiveAndEnabled) { camera2D.gameObject.SetActive(false); } else { camera2D.gameObject.SetActive(true); } } }