public bool CheckGameHotUpdate(int productId) { #if STREAM_ASSET if (!TableGameConfig.openHotUpdate || !TableGameConfig.openGameHp) { return(false); } LocalResConfigMgr localResConfigMgr = LocalResConfigMgr.Instance; localResConfigMgr.LoadGameResConfig(productId); BaseRes gameResConfig = localResConfigMgr.FindGameRes(productId); string serverGameVer = TableGameConfig.GetGameVersion(productId); if (string.IsNullOrEmpty(serverGameVer) || string.IsNullOrEmpty(gameResConfig.version) || CheckVersion(serverGameVer, gameResConfig.version) <= 0) { Debugger.Log("Game version code is same! product id==" + productId); return(false); } return(true); #else return(false); #endif }
// 检查是否下载服务器资源配置表 private bool CheckDownLoadResConfig() { // 检查是否需要热更新 if (!TableGameConfig.openHotUpdate) { return(false); } LocalResConfigMgr localResConfigMgr = LocalResConfigMgr.Instance; // 比对大厅资源版本 LobbyResConfig lobbyResConfig = localResConfigMgr.LocalLobbyResConfig; if (TableGameConfig.openLobbyHp && CheckVersion(TableGameConfig.version, lobbyResConfig.version) > 0) { return(true); } // 判断是否游戏是否需要更新 if (!TableGameConfig.openGameHp) { return(false); } // 比对游戏资源版本 GameResConfig gameResConfig = localResConfigMgr.LocalGameResConfig; var enumerator = TableGameConfig.gameVersion.GetEnumerator(); while (enumerator.MoveNext()) { int productId = enumerator.Current.Key; string gameVer = enumerator.Current.Value; BaseRes gameRes = gameResConfig.FindProductRes(productId); if (gameRes == null || CheckVersion(gameVer, gameRes.version) > 0) { return(true); } } return(false); }