public override void Reset()
 {
     base.Reset();
     gameObject = null;
     reference  = LocalPositionReference.Anchor;
     position   = null;
     position2d = null;
     x          = null;
     y          = null;
     z          = null;
 }
		public override void Reset()
		{
			base.Reset();
			gameObject = null;
			reference = LocalPositionReference.Anchor;
			position = null;
			position2d = null;
			x = null;
			y = null;
			z = null;
		}