Example #1
0
        /// <summary>
        /// This method is called when the ClientEngine recieves a valid incoming connection
        /// </summary>
        /// <param name="manager">The torrent which the peer is associated with.</param>
        /// <param name="id">The peer who just conencted</param>
        internal void IncomingConnectionAccepted(TorrentManager manager, PeerId id)
        {
            try
            {
                bool maxAlreadyOpen = OpenConnections >= Math.Min(MaxOpenConnections, manager.Settings.MaximumConnections);
                if (LocalPeerId.Equals(id.Peer.PeerId) || maxAlreadyOpen)
                {
                    CleanupSocket(manager, id);
                    return;
                }

                if (manager.Peers.ActivePeers.Contains(id.Peer))
                {
                    Logger.Log(id.Connection, "ConnectionManager - Already connected to peer");
                    id.Connection.Dispose();
                    return;
                }

                Logger.Log(id.Connection, "ConnectionManager - Incoming connection fully accepted");
                manager.Peers.AvailablePeers.Remove(id.Peer);
                manager.Peers.ActivePeers.Add(id.Peer);
                id.WhenConnected.Restart();
                // Baseline the time the last block was received
                id.LastBlockReceived.Restart();

                manager.HandlePeerConnected(id);

                // We've sent our handshake so begin our looping to receive incoming message
                ReceiveMessagesAsync(id.Connection, id.Decryptor, manager.DownloadLimiters, id.Monitor, manager, id);
            }
            catch
            {
                CleanupSocket(manager, id);
            }
        }
Example #2
0
        /// <summary>
        /// This method is called when the ClientEngine recieves a valid incoming connection
        /// </summary>
        /// <param name="manager">The torrent which the peer is associated with.</param>
        /// <param name="id">The peer who just conencted</param>
        internal async ReusableTask <bool> IncomingConnectionAcceptedAsync(TorrentManager manager, PeerId id)
        {
            try {
                bool maxAlreadyOpen = OpenConnections >= Settings.MaximumConnections ||
                                      manager.OpenConnections >= manager.Settings.MaximumConnections;

                if (LocalPeerId.Equals(id.Peer.PeerId))
                {
                    logger.Info("Connected to self - disconnecting");
                    CleanupSocket(manager, id);
                    return(false);
                }
                if (manager.Peers.ActivePeers.Contains(id.Peer))
                {
                    logger.Info(id.Connection, "Already connected to peer");
                    id.Connection.Dispose();
                    return(false);
                }
                if (maxAlreadyOpen)
                {
                    logger.Info("Connected to too many peers - disconnecting");
                    CleanupSocket(manager, id);
                    return(false);
                }

                // Add the PeerId to the lists *before* doing anything asynchronous. This ensures that
                // all PeerIds are tracked in 'ConnectedPeers' as soon as they're created.
                logger.Info(id.Connection, "Incoming connection fully accepted");
                manager.Peers.AvailablePeers.Remove(id.Peer);
                manager.Peers.ActivePeers.Add(id.Peer);
                manager.Peers.ConnectedPeers.Add(id);
                Interlocked.Increment(ref openConnections);

                id.WhenConnected.Restart();
                // Baseline the time the last block was received
                id.LastBlockReceived.Restart();

                // Send our handshake now that we've decided to keep the connection
                var handshake = new HandshakeMessage(manager.InfoHashes.V1OrV2, manager.Engine !.PeerId, Constants.ProtocolStringV100);
                await PeerIO.SendMessageAsync(id.Connection, id.Encryptor, handshake, manager.UploadLimiters, id.Monitor, manager.Monitor);

                manager.HandlePeerConnected(id);
                id.MessageQueue.SetReady();
                TryProcessQueue(manager, id);

                // We've sent our handshake so begin our looping to receive incoming message
                ReceiveMessagesAsync(id.Connection, id.Decryptor, manager.DownloadLimiters, id.Monitor, manager, id);
                logger.InfoFormatted("Incoming connection fully accepted", id.Uri);
                return(true);
            } catch (Exception ex) {
                logger.Exception(ex, "Error handling incoming connection");
                CleanupSocket(manager, id);
                return(false);
            }
        }
Example #3
0
        internal void CleanupSocket(TorrentManager manager, PeerId id)
        {
            if (id == null || id.Disposed) // Sometimes onEncryptoError will fire with a null id
            {
                return;
            }

            try
            {
                // We can reuse this peer if the connection says so and it's not marked as inactive
                bool canReuse = (id.Connection?.CanReconnect ?? false) &&
                                !manager.InactivePeerManager.InactivePeerList.Contains(id.Uri) &&
                                id.Peer.AllowedEncryption != EncryptionTypes.None;

                manager.PieceManager.Picker.CancelRequests(id);
                id.Peer.CleanedUpCount++;

                if (id.PeerExchangeManager != null)
                {
                    id.PeerExchangeManager.Dispose();
                }

                if (!id.AmChoking)
                {
                    manager.UploadingTo--;
                }

                manager.Peers.ConnectedPeers.Remove(id);
                manager.Peers.HandshakingPeers.Remove(id);
                manager.Peers.ActivePeers.Remove(id.Peer);

                // If we get our own details, this check makes sure we don't try connecting to ourselves again
                if (canReuse && !LocalPeerId.Equals(id.Peer.PeerId))
                {
                    if (!manager.Peers.AvailablePeers.Contains(id.Peer) && id.Peer.CleanedUpCount < 5)
                    {
                        manager.Peers.AvailablePeers.Insert(0, id.Peer);
                    }
                    else if (manager.Peers.BannedPeers.Contains(id.Peer) && id.Peer.CleanedUpCount >= 5)
                    {
                        manager.Peers.BannedPeers.Add(id.Peer);
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log(null, "CleanupSocket Error " + ex.Message);
            }
            finally
            {
                manager.RaisePeerDisconnected(new PeerDisconnectedEventArgs(manager, id));
            }

            id.Dispose();
        }
        internal void CleanupSocket(TorrentManager manager, PeerId id)
        {
            if (id == null || id.Disposed) // Sometimes onEncryptoError will fire with a null id
            {
                return;
            }

            try {
                // We can reuse this peer if the connection says so and it's not marked as inactive
                bool canReuse = (id.Connection?.CanReconnect ?? false) &&
                                !manager.InactivePeerManager.InactivePeerList.Contains(id.Uri) &&
                                id.Peer.AllowedEncryption.Count > 0 &&
                                !manager.Engine.PeerId.Equals(id.PeerID);

                manager.PieceManager.Picker.CancelRequests(id);
                id.Peer.CleanedUpCount++;

                id.PeerExchangeManager?.Dispose();

                if (!id.AmChoking)
                {
                    manager.UploadingTo--;
                }

                if (manager.Peers.ConnectedPeers.Remove(id))
                {
                    Interlocked.Decrement(ref openConnections);
                }
                manager.Peers.ActivePeers.Remove(id.Peer);

                // If we get our own details, this check makes sure we don't try connecting to ourselves again
                if (canReuse && !LocalPeerId.Equals(id.Peer.PeerId))
                {
                    if (!manager.Peers.AvailablePeers.Contains(id.Peer) && id.Peer.CleanedUpCount < 5)
                    {
                        manager.Peers.AvailablePeers.Insert(0, id.Peer);
                    }
                    else if (manager.Peers.BannedPeers.Contains(id.Peer) && id.Peer.CleanedUpCount >= 5)
                    {
                        manager.Peers.BannedPeers.Add(id.Peer);
                    }
                }
            } catch (Exception ex) {
                logger.Exception(ex, "An unexpected error occured cleaning up a connection");
            } finally {
                manager.RaisePeerDisconnected(new PeerDisconnectedEventArgs(manager, id));
            }

            id.Dispose();
        }
        /// <summary>
        /// This method is called when the ClientEngine recieves a valid incoming connection
        /// </summary>
        /// <param name="manager">The torrent which the peer is associated with.</param>
        /// <param name="id">The peer who just conencted</param>
        internal async ReusableTask <bool> IncomingConnectionAcceptedAsync(TorrentManager manager, PeerId id)
        {
            try {
                bool maxAlreadyOpen = OpenConnections >= Math.Min(MaxOpenConnections, manager.Settings.MaximumConnections);
                if (LocalPeerId.Equals(id.Peer.PeerId) || maxAlreadyOpen)
                {
                    CleanupSocket(manager, id);
                    return(false);
                }

                if (manager.Peers.ActivePeers.Contains(id.Peer))
                {
                    Logger.Log(id.Connection, "ConnectionManager - Already connected to peer");
                    id.Connection.Dispose();
                    return(false);
                }

                // Add the PeerId to the lists *before* doing anything asynchronous. This ensures that
                // all PeerIds are tracked in 'ConnectedPeers' as soon as they're created.
                Logger.Log(id.Connection, "ConnectionManager - Incoming connection fully accepted");
                manager.Peers.AvailablePeers.Remove(id.Peer);
                manager.Peers.ActivePeers.Add(id.Peer);
                manager.Peers.ConnectedPeers.Add(id);

                id.WhenConnected.Restart();
                // Baseline the time the last block was received
                id.LastBlockReceived.Restart();

                // Send our handshake now that we've decided to keep the connection
                var handshake = new HandshakeMessage(manager.InfoHash, manager.Engine.PeerId, VersionInfo.ProtocolStringV100);
                await PeerIO.SendMessageAsync(id.Connection, id.Encryptor, handshake, manager.UploadLimiters, id.Monitor, manager.Monitor);

                manager.HandlePeerConnected(id);

                // We've sent our handshake so begin our looping to receive incoming message
                ReceiveMessagesAsync(id.Connection, id.Decryptor, manager.DownloadLimiters, id.Monitor, manager, id);
                return(true);
            } catch {
                CleanupSocket(manager, id);
                return(false);
            }
        }