void ReleaseDesignerOutlets() { if (MasterIP != null) { MasterIP.Dispose(); MasterIP = null; } if (MasterPort != null) { MasterPort.Dispose(); MasterPort = null; } if (LocalName != null) { LocalName.Dispose(); LocalName = null; } if (ConnectionMode != null) { ConnectionMode.Dispose(); ConnectionMode = null; } if (EncryptionEnabled != null) { EncryptionEnabled.Dispose(); EncryptionEnabled = null; } if (LocalServerEnabled != null) { LocalServerEnabled.Dispose(); LocalServerEnabled = null; } }