void ReleaseDesignerOutlets()
        {
            if (MasterIP != null)
            {
                MasterIP.Dispose();
                MasterIP = null;
            }

            if (MasterPort != null)
            {
                MasterPort.Dispose();
                MasterPort = null;
            }

            if (LocalName != null)
            {
                LocalName.Dispose();
                LocalName = null;
            }

            if (ConnectionMode != null)
            {
                ConnectionMode.Dispose();
                ConnectionMode = null;
            }

            if (EncryptionEnabled != null)
            {
                EncryptionEnabled.Dispose();
                EncryptionEnabled = null;
            }

            if (LocalServerEnabled != null)
            {
                LocalServerEnabled.Dispose();
                LocalServerEnabled = null;
            }
        }