private void ProgressBar_EndingTurn(object sender, EndingTurnEventArgs e) { GameObject pc = GetComponent <SearchObject>().Search(SubTag.PC)[0]; LocalManager manager = pc.GetComponent <LocalManager>(); if (!manager.MatchID(e.ObjectID)) { return; } RemoveBar(); XCoordinate = GetXCoordinate(XCoordinate, minX, maxX); CreateBar(); }