Example #1
0
    void SetCurrentWeapon(Weapon newWeapon, Weapon lastWeapon)
    {
        Weapon LocalLastWeapon = null;

        if (lastWeapon != null)
        {
            LocalLastWeapon = lastWeapon;
        }
        else if (newWeapon != currentWeapon)
        {
            LocalLastWeapon = currentWeapon;
        }

        if (LocalLastWeapon)
        {
            LocalLastWeapon.OnUnEquip();
        }

        currentWeapon = newWeapon;

        if (newWeapon)
        {
            newWeapon.OnEquip();
        }
    }
Example #2
0
    void SetCurrentWeapon(Weapon newWeapon, Weapon lastWeapon, WeaponType type)
    {
        Weapon LocalLastWeapon = null;

        if (type == WeaponType.Shoot)
        {
            if (lastWeapon != null)
            {
                LocalLastWeapon = lastWeapon;
            }
            else if (newWeapon != equippedShootWeapon)
            {
                LocalLastWeapon = equippedShootWeapon;
            }

            if (LocalLastWeapon)
            {
                LocalLastWeapon.OnUnEquip();
            }

            equippedShootWeapon = newWeapon as ShootWeapon;

            if (newWeapon)
            {
                newWeapon.OnEquip();
            }
        }
        else if (type == WeaponType.Melee)
        {
            if (lastWeapon != null)
            {
                LocalLastWeapon = lastWeapon;
            }
            else if (newWeapon != equippedMeleeWeapon)
            {
                LocalLastWeapon = equippedMeleeWeapon;
            }

            if (LocalLastWeapon)
            {
                LocalLastWeapon.OnUnEquip();
            }

            equippedMeleeWeapon = newWeapon as MeleeWeapon;

            if (newWeapon)
            {
                newWeapon.OnEquip();
            }
        }
    }