private void OnGetBack2Spawner() { step = STEP.CHANGED; count = 0; deltaTime = 0f; SpawnerDesc spawner = BrickManager.Instance.GetSpawner(MyInfoManager.Instance.GetRoundingSpawnerType(), MyInfoManager.Instance.Ticket); if (spawner != null) { VerifyLocalController(); if (clockbombkill) { if (equipcoord != null) { equipcoord.DeleteClcokBomb(); } clockbombkill = false; } GlobalVars.Instance.DropedWeaponAllClear(); PaletteManager.Instance.Switch(on: false); if (localController != null) { localController.Respawn(spawner.position, Rot.ToQuaternion(spawner.rotation)); } VoiceManager.Instance.Play("Ingame_Ready_combo_1"); } }