private static void RunGame()
        {
            if (!Hosting)
            {
                InputManager.Initialize();
                Chat.Initialize();
                LocalClient.Initialize(Ip, Port);

                Console.Clear();

                while (true)
                {
                    Update();
                    Draw();
                }
            }
            else
            {
                // Start a server and maintain it.
                Listener.Initialize();
                Server.Initialize();

                Console.Clear();
                Console.WriteLine("Started server.\n");

                while (true)
                {
                    Server.Update();
                }
            }
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            IsMouseVisible    = true;
            TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 1000 / 120);
            InactiveSleepTime = TargetElapsedTime;

            Window.Title = "XNA Multiplayer Game - ";
            if (Program.Hosting)
            {
                Window.Title += "Listen server, hosting on port 5555.";
            }
            else
            {
                Window.Title += "Client, joined at " + Program.Ip + ":5555.";
            }

            // Initialize classes & members.
            sb = new SpriteBatch(GraphicsDevice);
            Helper.Initialize(this);
            ResourceHelper.Initialize(Content);

            // Load content.
            _backgroundWallTexture = ResourceHelper.LoadTexture("Backgrounds\\Veins");
            _platformTexture       = ResourceHelper.LoadTexture("Objects\\Platform");
            _vignette        = ResourceHelper.LoadTexture("Gui\\Vignette");
            Platform.Texture = ResourceHelper.LoadTexture("Objects\\Platform");
            Player.Texture   = ResourceHelper.LoadTexture("Objects\\Player");

            // TODO: Add your initialization logic here
            Helper.Initialize(this);

            _graphics.PreferredBackBufferWidth       = 768;
            _graphics.PreferredBackBufferHeight      = 768;
            _graphics.PreferMultiSampling            = true;
            _graphics.SynchronizeWithVerticalRetrace = false;
            _graphics.ApplyChanges();
            IsFixedTimeStep = true;

            BackgroundWall = new BackgroundWall(_backgroundWallTexture, DefaultScrollSpeed);

            if (Program.Hosting)
            {
                Server.Initialize();
            }

            PlatformWorld.Initialize(DefaultScrollSpeed);
            LocalClient.Initialize();

            base.Initialize();
        }