void Start() { local2PHandler = FindObjectOfType <Local2PHandler>(); canvas = local2PHandler.canvas; playerArea = local2PHandler.playerArea; }
void Start() { List <string> deck = Local2PHandler.GenerateDeck(); local2PHandler = FindObjectOfType <Local2PHandler>(); int i = 0; foreach (string card in deck) { if (this.name == card) { cardFace = local2PHandler.cardFaces[i]; break; } i++; } spriteRenderer = this.GetComponent <Image>(); sprite = this.GetComponent <SpriteRenderer>(); }
void Start() { local2PHandler = FindObjectOfType <Local2PHandler>(); round = local2PHandler.playerRound; }