public StatusItemEntry(StatusItemGroup.Entry item, StatusItemCategory category, GameObject status_item_prefab, Transform parent, TextStyleSetting tooltip_style, Color color, TextStyleSetting style, bool skip_fade, Action <StatusItemEntry> onDestroy) { this.item = item; this.category = category; tooltipStyle = tooltip_style; this.onDestroy = onDestroy; this.color = color; this.style = style; widget = Util.KInstantiateUI(status_item_prefab, parent.gameObject, false); text = widget.GetComponentInChildren <LocText>(true); SetTextStyleSetting.ApplyStyle(text, style); toolTip = widget.GetComponentInChildren <ToolTip>(true); image = widget.GetComponentInChildren <Image>(true); item.SetIcon(image); widget.SetActive(true); toolTip.OnToolTip = OnToolTip; button = widget.GetComponentInChildren <KButton>(); if (item.item.statusItemClickCallback != null) { button.onClick += OnClick; } else { button.enabled = false; } fadeStage = (skip_fade ? FadeStage.WAIT : FadeStage.IN); SimAndRenderScheduler.instance.Add(this, false); Refresh(); SetColor(1f); }
/// <summary> /// Updates an individual resource entry with the critters found. /// </summary> /// <param name="entry">The entry to update.</param> /// <param name="quantity">The quantity of this critter which is present.</param> private static void UpdateEntry(ResourceEntry entry, CritterTotals quantity) { var trEntry = Traverse.Create(entry); // Update the tool tip text var tooltip = trEntry.GetField <ToolTip>("tooltip"); if (tooltip != null) { tooltip.OnToolTip = null; tooltip.toolTip = CritterInventoryUtils.FormatTooltip(entry.NameLabel.text, quantity); } // Determine the color for the labels var color = trEntry.GetField <Color>("AvailableColor"); if (quantity.Available <= 0) { color = trEntry.GetField <Color>("UnavailableColor"); } LocText qLabel = entry.QuantityLabel, nLabel = entry.NameLabel; if (qLabel.color != color) { qLabel.color = color; } if (nLabel.color != color) { nLabel.color = color; } // Add up overall totals qLabel.SetText(quantity.Available.ToString()); }
public void SetFailed() { MultiToggle component = GetComponent <MultiToggle>(); component.ChangeState(2); HierarchyReferences component2 = GetComponent <HierarchyReferences>(); component2.GetReference <Image>("iconBG").color = color_dark_grey; component2.GetReference <Image>("iconBG").SetAlpha(0.5f); component2.GetReference <Image>("iconBorder").color = color_grey; component2.GetReference <Image>("iconBorder").SetAlpha(0.5f); component2.GetReference <Image>("icon").color = color_grey; component2.GetReference <Image>("icon").SetAlpha(0.5f); LocText[] componentsInChildren = GetComponentsInChildren <LocText>(); foreach (LocText locText in componentsInChildren) { LocText locText2 = locText; Color color = locText.color; float r = color.r; Color color2 = locText.color; float g = color2.g; Color color3 = locText.color; locText2.color = new Color(r, g, color3.b, 0.25f); } ConfigureToolTip(GetComponent <ToolTip>(), COLONY_ACHIEVEMENTS.FAILED_THIS_COLONY); }
public void RefreshToggleContents() { foreach (KeyValuePair <Tag, KToggle> elementToggle in ElementToggles) { KToggle value = elementToggle.Value; Tag elem = elementToggle.Key; GameObject gameObject = value.gameObject; LocText[] componentsInChildren = gameObject.GetComponentsInChildren <LocText>(); LocText locText = componentsInChildren[0]; LocText locText2 = componentsInChildren[1]; Image image = gameObject.GetComponentsInChildren <Image>()[1]; locText2.text = Util.FormatWholeNumber(WorldInventory.Instance.GetAmount(elem)); locText.text = Util.FormatWholeNumber(activeMass); GameObject gameObject2 = Assets.TryGetPrefab(elementToggle.Key); if ((Object)gameObject2 != (Object)null) { KBatchedAnimController component = gameObject2.GetComponent <KBatchedAnimController>(); image.sprite = Def.GetUISpriteFromMultiObjectAnim(component.AnimFiles[0], "ui", false, string.Empty); } gameObject.SetActive(WorldInventory.Instance.IsDiscovered(elem) || DebugHandler.InstantBuildMode || Game.Instance.SandboxModeActive); SetToggleBGImage(elementToggle.Value, elementToggle.Key); value.soundPlayer.AcceptClickCondition = (() => IsEnoughMass(elem)); value.ClearOnClick(); if (IsEnoughMass(elem)) { value.onClick += delegate { OnSelectMaterial(elem, activeRecipe, false); }; } } SortElementToggles(); UpdateMaterialTooltips(); UpdateHeader(); }
public static void Postfix(ManagementMenu.ScreenData screenData, ManagementMenu __instance) { KIconToggleMenu.ToggleInfo researchInfo = Traverse.Create(__instance).Field("researchInfo").GetValue <KIconToggleMenu.ToggleInfo>(); ManagementMenu.ScreenData activeScreen = Traverse.Create(__instance).Field("activeScreen").GetValue <ManagementMenu.ScreenData>(); if (screenData.toggleInfo == researchInfo && activeScreen == screenData) { RequirementFunctions.CountResourcesInReservoirs(); ResearchScreen researchScreen = (ResearchScreen)ManagementMenu.Instance.researchScreen; Dictionary <Tech, ResearchEntry> entryMap = Traverse.Create(researchScreen).Field("entryMap").GetValue <Dictionary <Tech, ResearchEntry> >(); foreach (Tech tech in entryMap.Keys) { if (!tech.IsComplete()) { LocText researchName = Traverse.Create(entryMap[tech]).Field("researchName").GetValue <LocText>(); if (!TechRequirements.Instance.HasTechReq(tech.Id)) { continue; } researchName.GetComponent <ToolTip>().toolTip = CreateTechTooltipText(tech); } } } /*else if (screenData.toggleInfo == researchInfo && activeScreen != screenData) * Debug.Log("ResearchRequirements: Research closed"); * else * Debug.Log("ResearchRequirements: Other screen toogled");*/ }
private void UpdateHeader() { if (activeIngredient != null) { int num = 0; foreach (KeyValuePair <Tag, KToggle> elementToggle in ElementToggles) { KToggle value = elementToggle.Value; if (value.gameObject.activeSelf) { num++; } } LocText componentInChildren = Headerbar.GetComponentInChildren <LocText>(); if (num == 0) { componentInChildren.text = string.Format(UI.PRODUCTINFO_MISSINGRESOURCES_TITLE, activeIngredient.tag.ProperName(), GameUtil.GetFormattedMass(activeIngredient.amount, GameUtil.TimeSlice.None, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}")); string text = string.Format(UI.PRODUCTINFO_MISSINGRESOURCES_DESC, activeIngredient.tag.ProperName()); NoMaterialDiscovered.text = text; NoMaterialDiscovered.gameObject.SetActive(true); NoMaterialDiscovered.color = Constants.NEGATIVE_COLOR; BadBG.SetActive(true); Scrollbar.SetActive(false); LayoutContainer.SetActive(false); } else { componentInChildren.text = string.Format(UI.PRODUCTINFO_SELECTMATERIAL, activeIngredient.tag.ProperName()); NoMaterialDiscovered.gameObject.SetActive(false); BadBG.SetActive(false); LayoutContainer.SetActive(true); UpdateScrollBar(); } } }
private static void Postfix(MainMenu __instance, KButton ___buttonPrefab, GameObject ___buttonParent) { KButton kButton = Util.KInstantiateUI <KButton>(___buttonPrefab.gameObject, ___buttonParent, force_active: true); kButton.onClick += () => { ConfirmDialogScreen confirmDialogScreen = (ConfirmDialogScreen)KScreenManager.Instance.StartScreen(ScreenPrefabs.Instance.ConfirmDialogScreen.gameObject, Global.Instance.globalCanvas); var text = new StringBuilder(); text.AppendLine("Duplicants rescued:"); var state = EndpointState.Load(); foreach (var item in from x in state.times_rescued orderby - x.Value, x.Key select x) { if (item.Value == 1) { text.AppendLine(item.Key); } else { text.AppendLine(item.Key + " x" + item.Value); } } confirmDialogScreen.PopupConfirmDialog(text.ToString(), null, null, null, null, "Endpoint Population"); }; LocText loctext = kButton.GetComponentInChildren <LocText>(); loctext.text = "ENDPOINT"; loctext.fontSize = 14.0f; }
internal ProcessConditionRow(GameObject go, bool header) { // Will never be equal to a valid status lastStatus = (ProcessCondition.Status)(-1); root = go; root.TryGetComponent(out freeze); root.TryGetComponent(out thaw); root.TryGetComponent(out tooltip); if (root.TryGetComponent(out HierarchyReferences hr)) { text = hr.GetReference <LocText>("Label"); if (header) { box = null; check = dash = null; } else { box = hr.GetReference <Image>("Box"); check = hr.GetReference <Image>("Check").gameObject; dash = hr.GetReference <Image>("Dash").gameObject; dash.SetActive(false); } } else { box = null; text = null; check = dash = null; } freeze.enabled = false; thaw.enabled = true; }
private GameObject NewCategoryHeader(KeyValuePair <string, CodexEntry> entryKVP, Dictionary <string, GameObject> categories) { if (entryKVP.Value.category == string.Empty) { entryKVP.Value.category = "Root"; } GameObject categoryHeader = Util.KInstantiateUI(prefabCategoryHeader, navigatorContent.gameObject, true); GameObject categoryContent = categoryHeader.GetComponent <HierarchyReferences>().GetReference("Content").gameObject; categories.Add(entryKVP.Value.category, categoryContent); LocText reference = categoryHeader.GetComponent <HierarchyReferences>().GetReference <LocText>("Label"); if (CodexCache.entries.ContainsKey(entryKVP.Value.category)) { reference.text = CodexCache.entries[entryKVP.Value.category].name; } else { reference.text = Strings.Get("STRINGS.UI.CODEX.CATEGORYNAMES." + entryKVP.Value.category.ToUpper()); } categoryHeaders.Add(categoryHeader); categoryContent.SetActive(false); MultiToggle reference2 = categoryHeader.GetComponent <HierarchyReferences>().GetReference <MultiToggle>("ExpandToggle"); reference2.onClick = delegate { ToggleCategoryOpen(categoryHeader, !categoryContent.activeSelf); }; return(categoryHeader); }
private void Initialize(List <Event> events) { foreach (Event @event in events) { Event current = @event; HierarchyReferences hierarchyReferences = Util.KInstantiateUI <HierarchyReferences>(entryPrefab, entryParent.gameObject, true); LocText reference = hierarchyReferences.GetReference <LocText>("Title"); LocText reference2 = hierarchyReferences.GetReference <LocText>("Description"); KButton reference3 = hierarchyReferences.GetReference <KButton>("Details"); Event.GetUIStrings(current.event_type, out string title, out string title_tooltip); reference.text = title; reference.GetComponent <ToolTip>().toolTip = title_tooltip; reference2.text = current.mod.title; ToolTip component = reference2.GetComponent <ToolTip>(); if ((Object)component != (Object)null) { component.toolTip = current.mod.ToString(); } reference3.isInteractable = false; Mod mod = Global.Instance.modManager.FindMod(current.mod); if (mod != null) { if ((Object)component != (Object)null && !string.IsNullOrEmpty(mod.description)) { component.toolTip = mod.description; } if (mod.on_managed != null) { reference3.onClick += mod.on_managed; reference3.isInteractable = true; } } } }
public static void Postfix(Transform ___entryParent) { string currentPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); for (int i = 0; i < Global.Instance.modManager.mods.Count; ++i) { KMod.Mod mod = Global.Instance.modManager.mods[i]; if ((mod.loaded_content & KMod.Content.DLL) == KMod.Content.DLL) { if (string.Equals(Path.GetFullPath(mod.label.install_path), currentPath)) { string modTitle = mod.label.title; for (int j = 0; j < ___entryParent.childCount; ++j) { Transform modSpecificTransform = ___entryParent.GetChild(j); HierarchyReferences hierarchyReferences = modSpecificTransform.GetComponent <HierarchyReferences>(); LocText titleReference = hierarchyReferences.GetReference <LocText>("Title"); if (titleReference != null && titleReference.text == modTitle) { Version version = Assembly.GetExecutingAssembly().GetName().Version; titleReference.text = $"<align=left>{titleReference.text}\n" + $"<size=65%>Last updated {FormatDay(version.Build)} {months[version.Minor-1]} {version.Major} - Revision {version.Revision}"; titleReference.autoSizeTextContainer = false; break; } } break; } } } }
public static void delBr(ref LocText ___title) { if (___title.text.Contains("<BR>")) { ___title.text = ___title.text.Substring(0, ___title.text.IndexOf("<BR>")); } }
public static void Postfix(Transform ___entryParent) { string currentPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); for (int i = 0; i < Global.Instance.modManager.mods.Count; ++i) { KMod.Mod mod = Global.Instance.modManager.mods[i]; if ((mod.loaded_content & KMod.Content.DLL) == KMod.Content.DLL) { if (string.Equals(Path.GetFullPath(mod.label.install_path), currentPath)) { string modTitle = mod.label.title; for (int j = 0; j < ___entryParent.childCount; ++j) { Transform modSpecificTransform = ___entryParent.GetChild(j); HierarchyReferences hierarchyReferences = modSpecificTransform.GetComponent <HierarchyReferences>(); LocText titleReference = hierarchyReferences.GetReference <LocText>("Title"); if (titleReference != null && titleReference.text == modTitle) { titleReference.text = "<align=left>" + titleReference.text + " <line-height=0.000000001>\n<align=right>(" + Assembly.GetExecutingAssembly().GetName().Version + ")"; titleReference.autoSizeTextContainer = false; break; } } break; } } } }
/// <summary> /// Updates an individual resource entry with the critters found. /// </summary> /// <param name="quantity">The quantity of this critter which is present.</param> internal void UpdateEntry(CritterTotals quantity) { // Update the tool tip text var tooltip = entry.GetComponent <ToolTip>(); if (tooltip != null) { tooltip.OnToolTip = OnEntryTooltip; } // Determine the color for the labels (overdrawn is impossible for critters) var color = AVAILABLE_COLOR.Get(entry); if (quantity.Available <= 0) { color = UNAVAILABLE_COLOR.Get(entry); } LocText qLabel = entry.QuantityLabel, nLabel = entry.NameLabel; if (qLabel.color != color) { qLabel.color = color; } if (nLabel.color != color) { nLabel.color = color; } // Add up overall totals qLabel.SetText(quantity.Available.ToString()); }
public void DrawText(string text, TextStyleSetting style, Color color, bool override_color = true) { if (skin.drawWidgets) { BeginSample("DrawText"); Pool <LocText> .Entry entry = textWidgets.Draw(currentPos); LocText widget = entry.widget; Color color2 = Color.white; if ((UnityEngine.Object)widget.textStyleSetting != (UnityEngine.Object)style) { widget.textStyleSetting = style; widget.ApplySettings(); } if ((UnityEngine.Object)style != (UnityEngine.Object)null) { color2 = style.textColor; } if (override_color) { color2 = color; } widget.color = color2; if (widget.text != text) { widget.text = text; widget.KForceUpdateDirty(); } currentPos.x += widget.renderedWidth; maxShadowX = Mathf.Max(currentPos.x, maxShadowX); minLineHeight = (int)Mathf.Max((float)minLineHeight, widget.renderedHeight); EndSample(); } }
public static void ReadAllAgemo(string cnPath, string jpPath) { //string cnPath = "./cn-text"; //string jpPath = "./jp-text"; string[] cnFiles = Directory.GetFiles(cnPath, "*.txt", SearchOption.AllDirectories); Dictionary <string, AgemoText.Data> cnDictionary = new Dictionary <string, AgemoText.Data>(); LocText tempLoc = new LocText(""); foreach (var fileName in cnFiles) { string fName = Path.GetFileName(fileName); if (File.Exists(cnPath + "/" + fName) && File.Exists(jpPath + "/" + fName)) { List <AgemoText.Data> cnData = AgemoText.ReadAgemoText(File.ReadAllLines(cnPath + "/" + fName, Encoding.Unicode)); List <AgemoText.Data> jpData = AgemoText.ReadAgemoText(File.ReadAllLines(jpPath + "/" + fName, Encoding.Unicode)); cnDictionary = convData(cnData); for (int i = 0; i < jpData.Count; i++) { tempLoc = new LocText(jpData[i].Text); if (cnDictionary.ContainsKey(jpData[i].TAG)) { tempLoc.zh_CN = cnDictionary[jpData[i].TAG].Text; } DataMgr.Instance.GameTextDictionary.Add(fName + "__" + jpData[i].TAG, tempLoc); } } } ExcelLoader excel = new ExcelLoader("./DDS3_Translation.xlsx"); excel.WriteExcel(DataMgr.Instance.GameTextDictionary); }
private void RebuildUGCButtons() { if (!((UnityEngine.Object)SteamUGCService.Instance == (UnityEngine.Object)null)) { foreach (Mod mod in Global.Instance.modManager.mods) { if ((mod.available_content & Content.Translation) != 0 && mod.status == Mod.Status.Installed) { GameObject gameObject = Util.KInstantiateUI(languageButtonPrefab, ugcLanguagesContainer, false); gameObject.name = mod.title + "_button"; HierarchyReferences component = gameObject.GetComponent <HierarchyReferences>(); PublishedFileId_t file_id = new PublishedFileId_t(ulong.Parse(mod.label.id)); TMP_FontAsset fontForLangage = GetFontForLangage(file_id); LocText reference = component.GetReference <LocText>("Title"); reference.SetText(string.Format(UI.FRONTEND.TRANSLATIONS_SCREEN.UGC_MOD_TITLE_FORMAT, mod.title)); reference.font = fontForLangage; Texture2D texture2D = SteamUGCService.Instance.FindMod(file_id)?.previewImage; if ((UnityEngine.Object)texture2D != (UnityEngine.Object)null) { Image reference2 = component.GetReference <Image>("Image"); reference2.sprite = Sprite.Create(texture2D, new Rect(Vector2.zero, new Vector2((float)texture2D.width, (float)texture2D.height)), Vector2.one * 0.5f); } KButton component2 = gameObject.GetComponent <KButton>(); component2.onClick += delegate { ConfirmLanguageChoiceDialog(string.Empty, file_id); }; buttons.Add(gameObject); } } } }
private void PopulateNoiseLegend(OverlayInfo info) { if (info.infoUnits != null && info.infoUnits.Count > 0) { PopulateOverlayInfoUnits(info, false); } string[] names = Enum.GetNames(typeof(AudioEventManager.NoiseEffect)); Array values = Enum.GetValues(typeof(AudioEventManager.NoiseEffect)); Color[] dbColours = SimDebugView.dbColours; for (int i = 0; i < names.Length; i++) { GameObject freeUnitObject = GetFreeUnitObject(); Image component = freeUnitObject.transform.Find("Icon").GetComponent <Image>(); component.gameObject.SetActive(true); component.sprite = Assets.instance.LegendColourBox; component.color = ((i != 0) ? Color.Lerp(dbColours[i * 2], dbColours[Mathf.Min(dbColours.Length - 1, i * 2 + 1)], 0.5f) : new Color(1f, 1f, 1f, 0.7f)); component.enabled = true; component.type = Image.Type.Simple; string str = names[i].ToUpper(); int num = (int)values.GetValue(i); int num2 = (int)values.GetValue(i); LocText componentInChildren = freeUnitObject.GetComponentInChildren <LocText>(); componentInChildren.text = Strings.Get("STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES." + str) + " " + string.Format(UI.OVERLAYS.NOISE_POLLUTION.RANGE, num); componentInChildren.color = Color.white; componentInChildren.enabled = true; ToolTip component2 = freeUnitObject.GetComponent <ToolTip>(); component2.enabled = true; component2.toolTip = string.Format(Strings.Get("STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS." + str), num, num2); freeUnitObject.SetActive(true); freeUnitObject.transform.SetParent(activeUnitsParent.transform); } }
private void RebuildPreinstalledButtons() { foreach (string preinstalledLanguage in Localization.PreinstalledLanguages) { if (!(preinstalledLanguage != Localization.DEFAULT_LANGUAGE_CODE) || File.Exists(Localization.GetPreinstalledLocalizationFilePath(preinstalledLanguage))) { GameObject gameObject = Util.KInstantiateUI(languageButtonPrefab, preinstalledLanguagesContainer, false); gameObject.name = preinstalledLanguage + "_button"; HierarchyReferences component = gameObject.GetComponent <HierarchyReferences>(); LocText reference = component.GetReference <LocText>("Title"); reference.text = Localization.GetPreinstalledLocalizationTitle(preinstalledLanguage); reference.enabled = false; reference.enabled = true; Texture2D preinstalledLocalizationImage = Localization.GetPreinstalledLocalizationImage(preinstalledLanguage); if ((UnityEngine.Object)preinstalledLocalizationImage != (UnityEngine.Object)null) { Image reference2 = component.GetReference <Image>("Image"); reference2.sprite = Sprite.Create(preinstalledLocalizationImage, new Rect(Vector2.zero, new Vector2((float)preinstalledLocalizationImage.width, (float)preinstalledLocalizationImage.height)), Vector2.one * 0.5f); } KButton component2 = gameObject.GetComponent <KButton>(); component2.onClick += delegate { ConfirmLanguageChoiceDialog((!(preinstalledLanguage != Localization.DEFAULT_LANGUAGE_CODE)) ? string.Empty : preinstalledLanguage, PublishedFileId_t.Invalid); }; buttons.Add(gameObject); } } }
public void ConfigureLabel(LocText label, Dictionary <CodexTextStyle, TextStyleSetting> textStyles) { label.gameObject.SetActive(true); label.AllowLinks = (style == CodexTextStyle.Body); label.textStyleSetting = textStyles[style]; label.text = text; label.ApplySettings(); }
public LogicSettingUIInfo(LocText prefab, LogicLabelSetting logicSettingDispComp) { logicSettingDisplay = logicSettingDispComp; cachedLocText = prefab; prefab.transform.position = logicSettingDisplay.position + LabelPrefab.offset; var rectTransform = prefab.GetComponent <RectTransform>(); rectTransform.sizeDelta = logicSettingDisplay.sizeDelta * rectTransform.InverseLocalScale(); prefab.gameObject.SetActive(true); }
private KButton MakeButton(ButtonInfo info) { KButton kButton = Util.KInstantiateUI <KButton>(buttonPrefab.gameObject, buttonParent, true); kButton.onClick += info.action; LocText componentInChildren = kButton.GetComponentInChildren <LocText>(); componentInChildren.text = info.text; componentInChildren.fontSize = (float)info.fontSize; return(kButton); }
public static KButton MakeKButton(ButtonInfo info, GameObject buttonPrefab, GameObject parent, int index = 0) { KButton kbutton = Util.KInstantiateUI <KButton>(buttonPrefab, parent, true); kbutton.onClick += info.action; kbutton.transform.SetSiblingIndex(index); LocText componentInChildren = kbutton.GetComponentInChildren <LocText>(); componentInChildren.text = info.text; componentInChildren.fontSize = info.fontSize; return(kbutton); }
public override GameObject GetHeaderWidget(GameObject parent) { GameObject headerWidget = base.GetHeaderWidget(parent); LocText componentInChildren = headerWidget.GetComponentInChildren <LocText>(); if ((UnityEngine.Object)componentInChildren != (UnityEngine.Object)null) { headerWidget.GetComponentInChildren <LocText>().text = get_header_label(headerWidget); } headerWidget.GetComponentInChildren <MultiToggle>().gameObject.SetActive(false); return(headerWidget); }
private void RebuildUGCButtons() { ListPool <SteamUGCService.Mod, ScenariosMenu> .PooledList pooledList = ListPool <SteamUGCService.Mod, ScenariosMenu> .Allocate(); bool flag = pooledList.Count > 0; noScenariosText.gameObject.SetActive(!flag); contentRoot.gameObject.SetActive(flag); bool flag2 = true; if (pooledList.Count != 0) { for (int i = 0; i < pooledList.Count; i++) { GameObject gameObject = Util.KInstantiateUI(ugcButtonPrefab, ugcContainer, false); gameObject.name = pooledList[i].title + "_button"; gameObject.gameObject.SetActive(true); HierarchyReferences component = gameObject.GetComponent <HierarchyReferences>(); TMP_FontAsset fontForLangage = LanguageOptionsScreen.GetFontForLangage(pooledList[i].fileId); LocText reference = component.GetReference <LocText>("Title"); reference.SetText(pooledList[i].title); reference.font = fontForLangage; Texture2D previewImage = pooledList[i].previewImage; if ((UnityEngine.Object)previewImage != (UnityEngine.Object)null) { Image reference2 = component.GetReference <Image>("Image"); reference2.sprite = Sprite.Create(previewImage, new Rect(Vector2.zero, new Vector2((float)previewImage.width, (float)previewImage.height)), Vector2.one * 0.5f); } KButton component2 = gameObject.GetComponent <KButton>(); int index = i; PublishedFileId_t item = pooledList[index].fileId; component2.onClick += delegate { ShowDetails(item); }; component2.onDoubleClick += delegate { LoadScenario(item); }; buttons.Add(gameObject); if (item == activeItem) { flag2 = false; } } } if (flag2) { HideDetails(); } pooledList.Recycle(); }
public static void RefreshPatch(MeterScreen __instance) { if (__instance.RationsText.text.Contains("|")) { string text = __instance.RationsText.text.Split(new char[] { '|' })[0]; __instance.RationsText.text = text.Trim() + " | " + STclockMod.FormatAsClock(STclockMod.GetClock()); return; } LocText rationsText = __instance.RationsText; rationsText.text = rationsText.text + " | " + STclockMod.FormatAsClock(STclockMod.GetClock()); return; }
public void PopupConfirmDialog(string text, System.Action on_confirm, System.Action on_cancel, string configurable_text = null, System.Action on_configurable_clicked = null, string title_text = null, string confirm_text = null, string cancel_text = null, Sprite image_sprite = null, bool activateBlackBackground = true) { while ((UnityEngine.Object)base.transform.parent.GetComponent <Canvas>() == (UnityEngine.Object)null && (UnityEngine.Object)base.transform.parent.parent != (UnityEngine.Object)null) { base.transform.SetParent(base.transform.parent.parent); } base.transform.SetAsLastSibling(); fadeBG.SetActive(activateBlackBackground); confirmAction = on_confirm; cancelAction = on_cancel; configurableAction = on_configurable_clicked; int num = 0; if (confirmAction != null) { num++; } if (cancelAction != null) { num++; } if (configurableAction != null) { num++; } confirmButton.GetComponentInChildren <LocText>().text = ((confirm_text != null) ? confirm_text : UI.CONFIRMDIALOG.OK.text); cancelButton.GetComponentInChildren <LocText>().text = ((cancel_text != null) ? cancel_text : UI.CONFIRMDIALOG.CANCEL.text); confirmButton.GetComponent <KButton>().onClick += OnSelect_OK; cancelButton.GetComponent <KButton>().onClick += OnSelect_CANCEL; configurableButton.GetComponent <KButton>().onClick += OnSelect_third; cancelButton.SetActive(on_cancel != null); if ((UnityEngine.Object)configurableButton != (UnityEngine.Object)null) { configurableButton.SetActive(configurableAction != null); if (configurable_text != null) { LocText componentInChildren = configurableButton.GetComponentInChildren <LocText>(); componentInChildren.text = configurable_text; } } if ((UnityEngine.Object)image_sprite != (UnityEngine.Object)null) { image.sprite = image_sprite; image.gameObject.SetActive(true); } if (title_text != null) { titleText.text = title_text; } popupMessage.text = text; }
private void PopulateGeneratedLegend(OverlayInfo info, bool isRefresh = false) { if (isRefresh) { RemoveActiveObjects(); } if (info.infoUnits != null && info.infoUnits.Count > 0) { PopulateOverlayInfoUnits(info, isRefresh); } List <LegendEntry> customLegendData = currentMode.GetCustomLegendData(); if (customLegendData != null) { activeUnitsParent.SetActive(true); foreach (LegendEntry item in customLegendData) { GameObject freeUnitObject = GetFreeUnitObject(); Image component = freeUnitObject.transform.Find("Icon").GetComponent <Image>(); component.gameObject.SetActive(true); component.sprite = Assets.instance.LegendColourBox; component.color = item.colour; component.enabled = true; component.type = Image.Type.Simple; LocText componentInChildren = freeUnitObject.GetComponentInChildren <LocText>(); componentInChildren.text = item.name; componentInChildren.color = Color.white; componentInChildren.enabled = true; ToolTip component2 = freeUnitObject.GetComponent <ToolTip>(); component2.enabled = true; component2.toolTip = item.desc; freeUnitObject.SetActive(true); freeUnitObject.transform.SetParent(activeUnitsParent.transform); } } else { activeUnitsParent.SetActive(false); } if (!isRefresh && currentMode.legendFilters != null) { GameObject gameObject = Util.KInstantiateUI(toolParameterMenuPrefab, diagramsParent, false); activeDiagrams.Add(gameObject); diagramsParent.SetActive(true); filterMenu = gameObject.GetComponent <ToolParameterMenu>(); filterMenu.PopulateMenu(currentMode.legendFilters); filterMenu.onParametersChanged += OnFiltersChanged; OnFiltersChanged(); } }
private void on_load_qualityoflife_expectations(IAssignableIdentity minion, GameObject widget_go) { TableRow widgetRow = GetWidgetRow(widget_go); LocText componentInChildren = widget_go.GetComponentInChildren <LocText>(true); if (minion != null) { componentInChildren.text = (GetWidgetColumn(widget_go) as LabelTableColumn).get_value_action(minion, widget_go); } else { componentInChildren.text = ((!widgetRow.isDefault) ? UI.VITALSSCREEN.QUALITYOFLIFE_EXPECTATIONS.ToString() : string.Empty); } }
private void Initialize() { if ((Object)unitLabel == (Object)null) { unitLabel = currentKJLabel.gameObject.GetComponentInChildrenOnly <LocText>(); } if (sizeMap == null || sizeMap.Count == 0) { sizeMap = new Dictionary <float, float>(); sizeMap.Add(20000f, 10f); sizeMap.Add(40000f, 25f); sizeMap.Add(60000f, 40f); } }