public void Start() { Highlight = Instantiate(Loc.GetCreatureController().HightlightPrefab, transform); Highlight.gameObject.SetActive(false); Text = GetComponent <TextMeshPro>(); if (Text == null) { Text = GetComponentInChildren <TextMeshPro>(); } Animator = GetComponent <Animator>(); if (Animator == null) { Animator = GetComponentInChildren <Animator>(); } Data.Start(); }