Example #1
0
        void UpdateClients(bool startGame = false)
        {
            var remove = Members.Where(x => x.Key.Connected == false);

            foreach (var v in remove)
            {
                Members.Remove(v.Key);
            }

            LobbyUpdatePackage lup = new LobbyUpdatePackage();

            lup.LobbyId = LobbyId;
            lup.Start   = startGame;
            foreach (var v in Members)
            {
                string address = ((IPEndPoint)v.Key.Client.RemoteEndPoint).Address.ToString();
                if (!lup.Members.ContainsKey(address))
                {
                    lup.Members.Add(address, v.Value);
                }
            }

            foreach (var v in Members)
            {
                Server.Instance.Client.Write(v.Key, lup);
                Console.WriteLine("Sent lobby update to " + ((IPEndPoint)v.Key.Client.RemoteEndPoint).Address.ToString());
            }
        }
Example #2
0
        public override DataPackage CreateFromBody(string b)
        {
            string[] split = b.Split(IdSeperator);
            int      id    = int.Parse(split[0]);
            bool     start = bool.Parse(split[1]);

            LobbyUpdatePackage prp = new LobbyUpdatePackage();

            prp.LobbyId = id;
            prp.Start   = start;
            if (split.Length > 2)
            {
                string[] entries = split[2].Split(EntrySeperator);
                for (int i = 0; i < entries.Length; i += 2)
                {
                    string ip = entries[i];
                    bool   ready;
                    bool.TryParse(entries[i + 1], out ready);
                    prp.Members.Add(ip, ready);
                }
            }
            return(prp);
        }
Example #3
0
        void UpdateClients(bool startGame = false)
        {
            var remove = Members.Where(x => x.Key.Connected == false);
            foreach (var v in remove)
            {
                Members.Remove(v.Key);
            }

            LobbyUpdatePackage lup = new LobbyUpdatePackage();
            lup.LobbyId = LobbyId;
            lup.Start = startGame;
            foreach (var v in Members)
            {
                string address = ((IPEndPoint)v.Key.Client.RemoteEndPoint).Address.ToString();
                if(!lup.Members.ContainsKey(address))
                    lup.Members.Add(address, v.Value);
            }

            foreach (var v in Members)
            {
                Server.Instance.Client.Write(v.Key, lup);
                Console.WriteLine("Sent lobby update to " + ((IPEndPoint)v.Key.Client.RemoteEndPoint).Address.ToString());
            }
        }
        public override DataPackage CreateFromBody(string b)
        {
            string[] split = b.Split(IdSeperator);
            int id = int.Parse(split[0]);
            bool start = bool.Parse(split[1]);

            LobbyUpdatePackage prp = new LobbyUpdatePackage();
            prp.LobbyId = id;
            prp.Start = start;
            if (split.Length > 2)
            {
                string[] entries = split[2].Split(EntrySeperator);
                for (int i = 0; i < entries.Length; i += 2)
                {
                    string ip = entries[i];
                    bool ready;
                    bool.TryParse(entries[i + 1], out ready);
                    prp.Members.Add(ip, ready);
                }
            }
            return prp;
        }
Example #5
0
    public void OnDataReceived(DataPackage dp)
    {
        if (dp is ResponsePackage)
        {
            ResponsePackage rp = (ResponsePackage)dp;

            ResponseReceived(rp.ResponseId, rp);
            waitForResponse.Remove(rp.ResponseId);
        }
        else if (dp is LobbyUpdatePackage)
        {
            LobbyUpdatePackage lup = (LobbyUpdatePackage)dp;
            if (GetLobbyId(currentLobby) != lup.LobbyId)
            {
                return;
            }

            currentLobby.clients.Clear();
            currentLobby.clients = lup.Members;

            if (lup.Start)
            {
                //c2s.Dispose();

                List <TcpClient> clients = new List <TcpClient>();
                foreach (var v in currentLobby.clients)
                {
                    clients.Add(NetworkManager.Instance.Client.Connect(v.Key));
                }
                for (int i = 0; i < clients.Count; i++)
                {
                    if (clients[i].GetRemoteIPEndPoint().Address.Equals(Client.GetLocalIPAddress()))
                    {
                        if (i == 0)
                        {
                            NetworkManager.Instance.Client.SetHasToken(true);
                        }

                        TcpClient next = null;
                        if (i != clients.Count - 1)
                        {
                            next = clients[i + 1];
                        }
                        else
                        {
                            next = clients[0];
                        }

                        if (NetworkManager.Instance.Client.OnLog != null)
                        {
                            NetworkManager.Instance.Client.OnLog("Token ring: I am ip " + Client.GetLocalIPAddress() + ", number " + i +
                                                                 " in the token ring and next in the ring is " + next.GetRemoteIPEndPoint().Address.ToString());
                        }

                        NetworkManager.Instance.Client.SetNextTokenClient(next);

                        break;
                    }
                }

                Application.LoadLevel("TerrainMap");
            }
        }
    }