protected void raise_LobbyDataUpdate(bool value0, Lobby value1, ulong value2) { // TODO [vicent] current stub implementation //LobbyDataUpdate lobbyDataUpdate = this.<backing_store>LobbyDataUpdate; LobbyDataUpdate lobbyDataUpdate = this.LobbyDataUpdate; if (lobbyDataUpdate != null) { lobbyDataUpdate(value0, value1, value2); } }
public MyLobbyHelper(Lobby lobby) { m_lobby = lobby; m_dataUpdateHandler = new LobbyDataUpdate(JoinGame_LobbyUpdate); }