public ChatMessageAction(Func <ChatMessage, bool> func, bool removeOnSuccess, LobbyController lc, EventRunner eventRunner) { _func = func; RemoveOnSuccess = removeOnSuccess; _lc = lc; _evRunner = eventRunner; }
public void JoinRoom(LobbyController controller) { Debug.Log ("Join room"); string name = controller.NameText; string room = controller.RoomText; JoinRoom (name, room); }
public async Task ChangeComment(DiscordGuild guild, DiscordChannel channel, DiscordUser user, string comment) { var lobby = await LobbyController.GetLobby(_context, guild, channel, user); lobby.Comment = comment; await LobbyController.UpdateLobby(_context, lobby); }
public void OpretLobby_PostRedirectToActionUserLogged_on_RedirectsToLobby() { // Arrange var mockUserSession = new Mock <IUserSession>(); mockUserSession.Setup(x => x.User).Returns(_savedUser); ILobby MockedLobby = new Lobby(_savedUser.Username); MockedLobby.Id = _lobbyViewModel.Id; var mockLobbyProxy = new Mock <ILobbyProxy>(); mockLobbyProxy .Setup(x => x.CreateInstanceAsync(_lobbyViewModel.Id, _savedUser.Username, _savedUser.Password)) .Returns(Task.FromResult(MockedLobby)); var sut = new LobbyController(FakeSwagCommunication, mockLobbyProxy.Object, mockUserSession.Object); // Act var result = (RedirectToActionResult)sut.OpretLobby(_lobbyViewModel); //Assert Assert.AreEqual("Lobby", result.ActionName); }
public void TilslutLobby_UserOKreturnsLobbyView() { // Arrange var mockUserSession = new Mock <IUserSession>(); mockUserSession.Setup(x => x.User).Returns(_savedUser); List <string> lobbies = new List <string>(); lobbies.Add("test"); var mockLobbyProxy = new Mock <ILobbyProxy>(); mockLobbyProxy .Setup(x => x.GetAllLobbyIdsAsync(_savedUser.Username, _savedUser.Password)) .ReturnsAsync(lobbies); var sut = new LobbyController(FakeSwagCommunication, mockLobbyProxy.Object, mockUserSession.Object); //act var result = sut.TilslutLobby() as ViewResult; var viewModel = result.Model as TilslutLobbyViewModel; //assert Assert.That(viewModel.Lobbies.Count, Is.EqualTo(lobbies.Count)); }
public void TilslutLobby_PostRedirectToActionUserLogged_on_LobbyVMOK() { // Arrange var mockUserSession = new Mock <IUserSession>(); mockUserSession.Setup(x => x.User).Returns(_savedUser); ILobby MockedLobby = new Lobby(_savedUser.Username); MockedLobby.Id = _lobbyViewModel.Id; var mockLobbyProxy = new Mock <ILobbyProxy>(); mockLobbyProxy .Setup(x => x.JoinLobbyAsync(_lobbyViewModel.Id, _savedUser.Username, _savedUser.Password)) .Returns(Task.FromResult(MockedLobby)); var sut = new LobbyController(FakeSwagCommunication, mockLobbyProxy.Object, mockUserSession.Object); // Act var result = (RedirectToActionResult)sut.TilslutLobby(_lobbyViewModel); //Assert Assert.That(result.RouteValues.Values.Contains("test")); //see that lobby id is indeed test Assert.That(result.RouteValues.Values.Contains(_savedUser.Username)); //see that the username is in the lobbyVM }
/// <summary> /// Once all players are ready, adds players to the Game controller and starts the game /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void start_game_Click(object sender, EventArgs e) { var ds = NetworkClasses.GetServer(User.PlayerId, User.LocalIp); var row = ds.Tables[0].Rows[0]; var grabber = NetworkClasses.GetPlayer(int.Parse(row["Host"].ToString())); //Host LobbyController.AddPlayer(int.Parse(grabber.Tables[0].Rows[0]["Player_ID"].ToString()), grabber.Tables[0].Rows[0]["_Character"].ToString()); for (var i = 2; i <= 6; i++) { if (string.IsNullOrEmpty(row["Player_" + i].ToString())) { continue; } grabber = NetworkClasses.GetPlayer(int.Parse(row["Player_" + i].ToString())); LobbyController.AddPlayer(int.Parse(grabber.Tables[0].Rows[0]["Player_ID"].ToString()), grabber.Tables[0].Rows[0]["_Character"].ToString()); } NetworkClasses.UpdateServerValue("Status", "In Progress", "Host", User.PlayerId); NetworkClasses.UpdateUserValue("User_List", "Online", "In Game", User.PlayerId); LobbyController.StartGame(); Host.StartGame(); _timer.Stop(); //_chat.Dispose(); _gameTimer.Start(); if (!_profile.IsDisposed) { _profile.Dispose(); } Hide(); //MainMenuForm waiter = new MainMenuForm(); //waiter.Show(); }
void Awake() { //clientName = MyGameManager.user.Name; chatUI = FindObjectOfType <ChatUI>(); lobbyUI = FindObjectOfType <LobbyUI>(); lobbyController = FindObjectOfType <LobbyController>(); }
private void Awake() { if (Instance == null) { Instance = this; } }
public override void OnJoinedRoom() { LobbyController delayStartLobby = FindObjectOfType <LobbyController>(); string selectedGameMode = delayStartLobby.getGameMode(); Debug.Log(selectedGameMode); if (selectedGameMode == "delay") { SceneManager.LoadScene(waitingRoomSceneIndex); } else if (selectedGameMode == "priv") { roomPanel.SetActive(true); lobbyPanel.SetActive(false); roomNameDisplay.text = PhotonNetwork.CurrentRoom.Name; if (PhotonNetwork.IsMasterClient) { masterClientObjects.SetActive(true); } else { masterClientObjects.SetActive(false); } ClearPlayerListings(); ListPlayers(); } else { SceneManager.LoadScene(gameRoomSceneIndex); } }
public override void EnableLayer() { base.EnableLayer(); if (Database.Instance.islogin) { objHeadPrepareLogin.SetActive(false); objHeadLogined.SetActive(true); } else { objHeadLogined.SetActive(false); objHeadPrepareLogin.SetActive(true); // Get Pass, acount Saved GetPassSaveLocal(); } if (lobbyController == null) { lobbyController = GetComponent <LobbyController>(); lobbyController.Init(this); } else { lobbyController.Show(); } AudioAssistant.Instance.PlayMusic(StringHelper.SOUND_GATE_BG); SetSoundAndMusic(); }
public void OnDeviceDisconnected(int deviceId) { if (_currentGameState == GameState.OnLobby) { var indexOfPlayerWithDeviceId = IndexOfPlayerWithDeviceId(deviceId); if (indexOfPlayerWithDeviceId >= 0) { var globalPlayer = _globalPlayers[indexOfPlayerWithDeviceId]; var lobbyController = LobbyController.FindInScene(); lobbyController.OnLobbyPlayerDisconnected(globalPlayer.LobbyPlayerData.Id); // Tell the Lobby that this guy has disconnected _globalPlayers.RemoveAt(indexOfPlayerWithDeviceId); } } else if (_currentGameState == GameState.OnGame) { IPlayerToGameStateBridge gameCharacter; if (_deviceIdToGameCharacterMap.TryGetValue(deviceId, out gameCharacter)) { gameCharacter.DeviceId = 0; // No device Id } } }
public void LobbyConnectedUsersTest() { var lobbyController = new LobbyController(_dbservmock.Object); var actual = lobbyController.Get(); actual.Should().BeEquivalentTo(_users); }
public async Task AddArena(Lobby data) { var existingLobby = await LobbyController.GetLobby(_context, data.GuildId, data.ChannelId, data.OwnerId); if (existingLobby != null) { existingLobby.RoomId = data.RoomId; existingLobby.Password = data.Password; existingLobby.Comment = data.Comment; existingLobby.PublishTime = data.PublishTime; await LobbyController.UpdateLobby(_context, existingLobby); } else { var key = new { gId = data.GuildId, cId = data.ChannelId, uId = data.OwnerId }; await LobbyController.CreateLobby(_context, data); var timerData = new TimerData { timeSpan = _arenaTimeSpan }; timerData.callback += async() => await Pop(data.GuildId, data.ChannelId, data.OwnerId); _deleteTimerService.SaveData(key, timerData); } }
public void OnSetReadyMessage(int deviceId, SetReadyMessage setReadyMessage) { var playerIndex = IndexOfPlayerWithDeviceId(deviceId); if (playerIndex < 0) { return; } if (_currentGameState == GameState.OnLobby) { var globalPlayer = _globalPlayers[playerIndex]; globalPlayer.LobbyPlayerData.IsReady = setReadyMessage.IsReady; var lobbyController = LobbyController.FindInScene(); lobbyController.OnLobbyPlayerDataChanged(globalPlayer.LobbyPlayerData); AirConsoleBridge.Instance.BroadcastCharacterSetChanged(_globalPlayers); } else if (_currentGameState == GameState.OnGame) { IPlayerToGameStateBridge playerOnGame; if (_deviceIdToGameCharacterMap.TryGetValue(deviceId, out playerOnGame)) { playerOnGame.OnSetReadyMessage(setReadyMessage); } } }
public void OnSetAvatarIndexMessage(int deviceId, SetAvatarIndexMessage setAvatarIndexMessage) { var playerIndex = IndexOfPlayerWithDeviceId(deviceId); if (playerIndex < 0) { return; } var globalPlayer = _globalPlayers[playerIndex]; if (globalPlayer.AvatarIndex != setAvatarIndexMessage.AvatarIndex) { if (_currentGameState == GameState.OnLobby && IsAvatarAvailable(setAvatarIndexMessage.AvatarIndex)) { globalPlayer.AvatarIndex = setAvatarIndexMessage.AvatarIndex; var lobbyController = LobbyController.FindInScene(); lobbyController.OnLobbyPlayerDataChanged(globalPlayer.LobbyPlayerData); } AirConsoleBridge.Instance.SendOrUpdateAvatarForPlayer(globalPlayer); AirConsoleBridge.Instance.BroadcastCharacterSetChanged(_globalPlayers); } }
public List <IPlayer> Static(IMatch match) { var players = new List <IPlayer>(); var roleEntries = new List <RoleEntry>(); foreach (var selector in Selectors) { if (!selector.First(roleEntries)) { throw new ArgumentException($"No first role found for selector {selector}"); } } for (var i = 0; i < roleEntries.Count; i++) { var roleEntry = roleEntries[i]; var role = new Role(roleEntry); var controller = new LobbyController($"Bot {i + 1}", null); var player = new Player(controller, match, i + 1, controller.Name, role); players.Add(player); } return(players); }
public ILobbyController Add(string name, Guid id) { var controller = new LobbyController(name, id, this); _controllers.Add(controller); return(controller); }
public void JoinRoom(LobbyController controller) { Debug.Log("Join room"); string name = controller.NameText; string room = controller.RoomText; JoinRoom(name, room); }
//Singleton private void Awake() { if (lobby != this) { Destroy(lobby); } lobby = this; }
private void RegisterPlayerInLobby(GlobalPlayer globalPlayer) { var lobbyController = LobbyController.FindInScene(); lobbyController.OnLobbyPlayerConnected(globalPlayer.LobbyPlayerData); AirConsoleBridge.Instance.SendOrUpdateAvatarForPlayer(globalPlayer); AirConsoleBridge.Instance.BroadcastCharacterSetChanged(_globalPlayers); }
public static LobbyController getInstance() { if (_instance == null) { _instance = new LobbyController(); } return(_instance); }
Game GetGameFromConnection(int connectionId) { LobbyController lc = (LobbyController)_lobbyController .GetComponent(typeof(LobbyController)); int gameNumber = lc._gameConnections[connectionId]; return(lc._games[gameNumber]); }
public LobbyForm() { InitializeComponent(); _lobbyController = new LobbyController(); Globals.Network.ConnectedToServerHandler += Network_ConnectedToServerHandler; MMessageBus.LobbyLoadedHandler += MMessageBus_LobbyLoadedHandler; MMessageBus.LobbyLoadRequestHandler += MMessageBus_LobbyLoadRequestHandler; }
/** * Runs at load time */ void Start () { gameController = GameController.S; lobbyController = LobbyController.S; multiplayerController = MultiplayerController.S; networkController = NetworkController.S; uiController = UIController.S; // Setup the UI's buttons construct (); }
private GameController gameController = null; //!< The local reference to the game controller #endregion #region Unity methods /// @name Unity methods /** * Called when the script is loaded, before the game starts */ void Awake () { S = this; // Get the controller gameController = GameController.S; // Initialize the arrays players = new Dictionary<string, GameObject> (); playerScripts = new Dictionary<string, LobbyPlayerController> (); }
public Lobby(Guid id, string hostName, Guid hostId, Setup setup = null) { Id = id; Setup = setup ?? new Setup(); Host = new LobbyController(hostName, hostId, this); _controllers = new List <ILobbyController> { Host }; Started = false; }
public UpdateSettings(LobbyController lc, EventRunner evr) : base(lc, evr) { _settingParsers = new Dictionary <string, Action <string> >() { { "room name: ", new Action <string>(s => ((Settings)lc.Settings).RoomName = s) }, { "history: ", new Action <string>(s => ((Settings)lc.Settings).HistoryUrl = s) }, { "team mode: ", new Action <string>(s => ((Settings)lc.Settings).TeamMode = Enum.Parse <TeamMode>(s)) }, { "win condition: ", new Action <string>(s => ((Settings)lc.Settings).WinCondition = Enum.Parse <WinCondition>(s)) } }; }
public async Task <Lobby> Pop(ulong guild, ulong channel, ulong user) { var lobby = await LobbyController.PopLobby(_context, guild, channel, user); if (lobby != null) { _deleteTimerService.RemoveData(new { gId = guild, cId = channel, uId = user }); return(lobby); } return(lobby); }
public async Task LobbyRemoveUserTest() { var lobbyController = new LobbyController(_dbservmock.Object); await lobbyController.DeleteAsync("5"); foreach (UserModel user in _users) { user.Name.Should().NotBeEquivalentTo("Max"); } _users.Should().HaveCount(5); }
public async Task LobbyAddUserTest() { var lobbyController = new LobbyController(_dbservmock.Object); var newUser = new UserModel() { Name = "newGuy" }; await lobbyController.PostAsync(newUser); _users.Should().Contain(newUser); }
public async Task MakeArenaGlobal(DiscordGuild guild, DiscordChannel channel, DiscordUser user) { var lobby = await LobbyController.GetLobby(_context, guild, channel, user); if (lobby.Global) { return; } lobby.Global = true; await LobbyController.UpdateLobby(_context, lobby); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
/** * Runs at load time */ void Start () { gameController = GameController.S; lobbyController = LobbyController.S; }
public void CmdJoinServer (string playerName) { // Reset the countdown gameController.resetCountdown (); // Ensure that the lobby is shown tvUIController.showUI ("Lobby"); // Get the lobby controller lobbyController = LobbyController.S; // Pass on the player's name to the method that joins the lobby lobbyController.addPlayerToLobby (playerName); }
void Start() { _lobby = gameObject.GetComponent<LobbyController>(); Init(); }
public void RegisterController(LobbyController controller) { this.controller = controller; }
void Awake() { if (_instance == null) _instance = this; }
void Start() { _playerPrefab = NetworkManager.singleton.playerPrefab; _lobby = gameObject.GetComponent<LobbyController>(); Init (); }