Example #1
0
    public override PlayerPawn Create(LobbyClientHandler.LobbyPlayer lobbyPlayer)
    {
        PlayerPawn player = new PlayerPawn(lobbyPlayer.charName, maxHp);

        player.SetId(lobbyPlayer.id);
        int[]   affinityCounts = new int[Element.Count];
        Spell[] spellsToLearn  = REX.Choice(DB.BuyableSpells, 4);
        for (int i = 0; i < spellsToLearn.Length; i++)
        {
            ElementDisplay[] d = spellsToLearn[i].GetElementDisplays(RollContext.Null);
            for (int j = 0; j < d.Length; j++)
            {
                affinityCounts[d[j].element.GetId()]++;
            }
        }
        foreach (Spell spell in spellsToLearn)
        {
            player.AddSpell(spell);
        }
        for (int i = 0; i < Element.Count; i++)
        {
            if (affinityCounts[i] > 0)
            {
                player.Affinities[i].AddModifier(new AttributeModifier(GetName(), AttributeModifier.Operation.AddBase, affinityCounts[i]));
            }
        }
        return(player);
    }
Example #2
0
    public virtual PlayerPawn Create(LobbyClientHandler.LobbyPlayer lobbyPlayer)
    {
        PlayerPawn player = new PlayerPawn(lobbyPlayer.charName, maxHp);

        player.SetId(lobbyPlayer.id);
        knownSpells.ForEach(player.AddSpell);
        for (int i = 0; i < player.Affinities.Length; i++)
        {
            player.Affinities[i].AddModifier(new AttributeModifier(GetName(), AttributeModifier.Operation.AddBase, affinityModifiers[i]));
        }
        return(player);
    }
Example #3
0
 public static Pawn CreatePlayer(LobbyClientHandler.LobbyPlayer lobbyPlayer)
 {
     return(DB.Classes[lobbyPlayer.charClass].Create(lobbyPlayer));
 }