Example #1
0
        public int HandlePacket(BaseClient bcclient, PacketIn packet)
        {
            LobbyClient client = bcclient as LobbyClient;

            packet.Skip(25);
            string Username = packet.GetParsedString();

            Log.Notice("ASK_LOGIN", "Account: " + Username);
            try
            {
                client.Account = Databases.AccountTable.SingleOrDefault(a => a.Username == Username);
                if (client.Account.Verifier.Length <= 2 || client.Account.Salt.Length <= 2)
                {
                    Register(client);
                }
                client.Salt     = new FrameWork.NetWork.Crypto.BigInteger(client.Account.Salt, 16).ToByteArrayUnsigned();
                client.Verifier = new FrameWork.NetWork.Crypto.BigInteger(client.Account.Verifier, 16);
                Log.Succes("ASK_LOGIN", "Account exists: " + client.Account.Username);
                LOGIN_SALT.Send(client);
            }
            catch (ArgumentNullException)
            {
                Log.Error("ASK_LOGIN", "Database is busy");
                LOGIN_FAILED.Send(client, (int)ResponseCodes.RC_DATABASE_BUSY);
                client.Disconnect();
            }
            catch (Exception e)
            {
                Log.Error("ASK_LOGIN", "Account is not found");
                Log.Debug("ASK_LOGIN", e.ToString());
                LOGIN_FAILED.Send(client, (int)ResponseCodes.RC_LOGIN_INVALID_ACCOUNT);
                client.Disconnect();
            }
            return(0);
        }
Example #2
0
        public int HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            PacketOut Out      = new PacketOut((uint)Opcodes.ANS_CHARACTER_CREATE);
            byte      freeSlot = GetFreeSlot(cclient);

            if (freeSlot == 0)
            {
                Out.WriteInt32Reverse((int)ResponseCodes.RC_FAILED);
            }
            else
            {
                cclient.Pending.Slot    = freeSlot;
                cclient.Pending.Faction = packet.GetUint8();
                cclient.Pending.Gender  = packet.GetUint8();
                cclient.Pending.Version = (byte)packet.GetUint32Reversed();
                packet.GetUint32Reversed();
                byte[] Custom = new byte[packet.Length - packet.Position];
                packet.Read(Custom, 0, Custom.Length);
                cclient.Pending.Appearance = BitConverter.ToString(Custom);
                Databases.CharacterTable.Add(cclient.Pending);
                Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
                Out.WriteInt32Reverse(cclient.Pending.Slot);
            }
            cclient.Send(Out);
            System.Threading.Thread.Sleep(500);
            cclient.Pending = default(CharacterEntry);
            System.Threading.Thread.Sleep(500);
            cclient.Disconnect();
            return(0);
        }
Example #3
0
        public int HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = client as LobbyClient;

            byte[] clientModulus = new byte[64];
            for (int i = 0; i < 64; ++i)
            {
                clientModulus[i] = packet.GetUint8();
            }
            cclient.clientModulus = new FrameWork.NetWork.Crypto.BigInteger(1, clientModulus);
            ushort unk = packet.GetUint16();

            byte[] Proof = new byte[20];
            for (int i = 0; i < 20; ++i)
            {
                Proof[i] = packet.GetUint8();
            }
            cclient.Proof = Proof;
            if (IsBanned(cclient))
            {
                LOGIN_FAILED.Send(cclient, (int)ResponseCodes.RC_LOGIN_ACCOUNT_BLOCKED);
                cclient.Disconnect();
            }
            else
            {
                if (IsValid(cclient))
                {
                    LOGIN_SUCCES.Send(cclient);
                    cclient.ECrypt = new Encryption(cclient.SessionId);
                    CHARACTER_LIST.Send(cclient);
                }
                else
                {
                    LOGIN_FAILED.Send(cclient, (int)ResponseCodes.RC_LOGIN_INVALID_ACCOUNT);
                    cclient.Disconnect();
                }
            }
            return(0);
        }
Example #4
0
 public void Disconnect()
 {
     State = ClientState.Disconnected;
     LobbyClient?.Disconnect();
     WorldClient?.Disconnect();
 }
Example #5
0
 public void Disconnect()
 {
     _state = ClientState.Disconnected;
     _lobbyClient?.Disconnect();
     _worldClient?.Disconnect();
 }