Example #1
0
 public void Confirm()
 {
     PlayerData.NewSave();
     m_LoadoutState.UnequipPowerup();
     m_LoadoutState.Refresh();
     Close();
 }
Example #2
0
    public void CloseScene()
    {
        SceneManager.UnloadSceneAsync("shop");
        LoadoutState loadoutState = GameManager.instance.topState as LoadoutState;

        if (loadoutState != null)
        {
            loadoutState.Refresh();
        }
    }