public void EnableModule()
        {
            if (!IsLoaded || IsEnabled)
            {
                return;
            }

            LoadoutPatch.Patch();

            Logger.LogInfo("PlayerLoadoutModule Enabled.");
            IsEnabled = true;
        }
        public void DisableModule()
        {
            if (!IsEnabled)
            {
                return;
            }

            LoadoutPatch.Unpatch();

            Logger.LogInfo("PlayerLoadoutModule Disabled.");
            IsEnabled = false;
        }