void Start() { maze = GameObject.FindWithTag("Main").GetComponent <MazeGenerator>(); boss = GameObject.FindWithTag("Boss").GetComponent <Boss>(); loadingWithAnimation = Camera.main.GetComponent <LoadingWithAnimation>(); nextAdditionEventScore = additionEventFrame; nextQTEWrongMentalityUpgradeScore = QTEWrongMentalityUpgradeFrame; nextQTELengthUpgradeScore = QTELengthUpgradeFrame; nextQTETimeLimitUpgradeScore = QTETimeLimitUpgradeFrame; score = -eps; }
void Start() { GameState.state = GameState.MENU_VIEWING; index = 0; almostFinished = false; soundEffectManager = GetComponent <SoundEffectManager>(); soundEffectManager.adjustSound(); loadingWithAnimation = GameObject.FindWithTag("Main").GetComponent <LoadingWithAnimation>(); switch (GameMode.mode) { case GameMode.ESCAPING: tutorialPictures = escapingTutorialPictures; break; case GameMode.INFINITE: tutorialPictures = infiniteTutorialPictures; break; } }