IEnumerator LoadingSceneAsync(string sceneName) { yield return(null); AsyncOperation async = SceneManager.LoadSceneAsync(sceneName); async.allowSceneActivation = false; LoadingView view = (LoadingView)UIManager.GetInstance().GetView("LoadingView"); float displayProgress = 0; float realProgress = 0; while (async.progress < 0.9f) { realProgress = async.progress; while (displayProgress < realProgress) { displayProgress += 0.01f; view.UpdataProgress(displayProgress); yield return(null); } } realProgress = 1; while (displayProgress < realProgress) { displayProgress += 0.01f; view.UpdataProgress(displayProgress); yield return(null); } async.allowSceneActivation = true; }