private void PressLoad() { BinaryReader brr = new BinaryReader(new FileStream("game.save", FileMode.Open)); if (brr == null) { return; } string levelName = brr.ReadString(); loadingPanel.gameObject.SetActive(true); loadingPanel.Set(levelName); brr.Close(); }
public void SetLoading(string levelName) { loadingPanel.gameObject.SetActive(true); loadingPanel.Set(levelName); }