//**************************************************************************************************** // //**************************************************************************************************** public void Update() { if ((m_loadRequest.completed) && (texture != m_loadRequest.texture)) { texture = m_loadRequest.texture; if (m_loadIcon != null) { m_loadIcon.ApplyToMesh(m_meshFilter, false); m_loadIcon = null; ShowLoadingFrame(false); } } if (m_loadIcon != null) { m_loadIcon.ApplyToMesh(m_meshFilter, true); } }