Example #1
0
        public override void Execute()
        {
            _loadCalls = new List <LoadCall>
            {
                new LoadCall {
                    LoadStatus = LoadStatus.LoadStates, CallSignal = LoadStatesDispatcher, Dependencies = new HashSet <LoadStatus>()
                },
                new LoadCall {
                    LoadStatus = LoadStatus.LoadCities, CallSignal = LoadCitiesDispatcher, Dependencies = new HashSet <LoadStatus> {
                        LoadStatus.LoadStates
                    }
                },
                new LoadCall {
                    LoadStatus = LoadStatus.LoadResources, CallSignal = LoadResourcesDispatcher, Dependencies = new HashSet <LoadStatus>()
                },

                new LoadCall {
                    LoadStatus = LoadStatus.TerrainInitialise, CallSignal = TerrainInitialiseDispatcher, Dependencies = new HashSet <LoadStatus>()
                },
                new LoadCall {
                    LoadStatus = LoadStatus.LoadTerrainHeightmap, CallSignal = LoadTerrainHeightmapDispatcher, Dependencies = new HashSet <LoadStatus> {
                        LoadStatus.TerrainInitialise
                    }
                }
            };

            FrameSignal.AddListener(OnFrame);
            LoadingDoneSignal.AddListener(OnLoadingDone);

            Retain();
        }
Example #2
0
        private void OnFinish()
        {
            FrameSignal.RemoveListener(OnFrame);
            LoadingDoneSignal.RemoveListener(OnLoadingDone);

            Release();
        }