internal static void ResizeArrays(bool unloading = false)
        {
            //Textures
            Array.Resize(ref TextureAssets.Wall, nextWall);

            //Sets
            LoaderUtils.ReloadSets(typeof(WallID.Sets));

            //Etc
            Array.Resize(ref Main.wallHouse, nextWall);
            Array.Resize(ref Main.wallDungeon, nextWall);
            Array.Resize(ref Main.wallLight, nextWall);
            Array.Resize(ref Main.wallBlend, nextWall);
            Array.Resize(ref Main.wallLargeFrames, nextWall);
            Array.Resize(ref Main.wallFrame, nextWall);
            Array.Resize(ref Main.wallFrameCounter, nextWall);

            ModLoader.BuildGlobalHook(ref HookKillSound, globalWalls, g => g.KillSound);
            ModLoader.BuildGlobalHook(ref HookNumDust, globalWalls, g => g.NumDust);
            ModLoader.BuildGlobalHook(ref HookCreateDust, globalWalls, g => g.CreateDust);
            ModLoader.BuildGlobalHook(ref HookDrop, globalWalls, g => g.Drop);
            ModLoader.BuildGlobalHook(ref HookKillWall, globalWalls, g => g.KillWall);
            ModLoader.BuildGlobalHook(ref HookCanExplode, globalWalls, g => g.CanExplode);
            ModLoader.BuildGlobalHook(ref HookModifyLight, globalWalls, g => g.ModifyLight);
            ModLoader.BuildGlobalHook(ref HookRandomUpdate, globalWalls, g => g.RandomUpdate);
            ModLoader.BuildGlobalHook(ref HookPreDraw, globalWalls, g => g.PreDraw);
            ModLoader.BuildGlobalHook(ref HookPostDraw, globalWalls, g => g.PostDraw);
            ModLoader.BuildGlobalHook(ref HookPlaceInWorld, globalWalls, g => g.PlaceInWorld);

            if (!unloading)
            {
                loaded = true;
            }
        }
Example #2
0
        internal static void ResizeArrays()
        {
            //Sets
            LoaderUtils.ReloadSets(typeof(MountID.Sets));

            //Etc
            Array.Resize(ref Mount.mounts, MountCount);
        }
        //change initial size of Terraria.Player.npcTypeNoAggro and NPCBannerBuff to NPCLoader.NPCCount()
        //in Terraria.Main.MouseText replace 251 with NPCLoader.NPCCount()
        //in Terraria.Main.DrawNPCs and Terraria.NPC.NPCLoot remove type too high check
        //replace a lot of 540 immediates
        //in Terraria.GameContent.UI.EmoteBubble make CountNPCs internal
        internal static void ResizeArrays(bool unloading)
        {
            //Textures
            Array.Resize(ref TextureAssets.Npc, nextNPC);

            //Sets
            LoaderUtils.ReloadSets(typeof(NPCID.Sets));

            //Etc
            Array.Resize(ref Main.townNPCCanSpawn, nextNPC);
            Array.Resize(ref Main.slimeRainNPC, nextNPC);
            Array.Resize(ref Main.npcCatchable, nextNPC);
            Array.Resize(ref Main.npcFrameCount, nextNPC);
            Array.Resize(ref NPC.killCount, nextNPC);
            Array.Resize(ref NPC.npcsFoundForCheckActive, nextNPC);
            Array.Resize(ref Lang._npcNameCache, nextNPC);
            Array.Resize(ref EmoteBubble.CountNPCs, nextNPC);
            Array.Resize(ref WorldGen.TownManager._hasRoom, nextNPC);

            for (int k = NPCID.Count; k < nextNPC; k++)
            {
                Main.npcFrameCount[k] = 1;
                Lang._npcNameCache[k] = LocalizedText.Empty;
            }

            InstancedGlobals = globalNPCs.Where(g => g.InstancePerEntity).ToArray();

            for (int i = 0; i < InstancedGlobals.Length; i++)
            {
                InstancedGlobals[i].instanceIndex = i;
            }

            foreach (var hook in hooks)
            {
                hook.arr = ModLoader.BuildGlobalHook(globalNPCs, hook.method);
            }

            if (!unloading)
            {
                loaded = true;
            }
        }
Example #4
0
        //in Terraria.GameContent.ChildSafety make SafeGore internal and not readonly
        internal static void ResizeAndFillArrays()
        {
            //Textures
            Array.Resize(ref TextureAssets.Gore, nextGore);

            //Sets
            LoaderUtils.ReloadSets(typeof(GoreID.Sets));
            Array.Resize(ref ChildSafety.SafeGore, nextGore);

            for (int k = GoreID.Count; k < nextGore; k++)
            {
                GoreID.Sets.DisappearSpeed[k]      = 1;
                GoreID.Sets.DisappearSpeedAlpha[k] = 1;
            }

            foreach (string texture in gores.Keys)
            {
                TextureAssets.Gore[gores[texture]] = ModContent.GetTexture(texture);
            }
        }
        //change initial size of Terraria.Player.ownedProjectileCounts to ProjectileLoader.ProjectileCount()
        internal static void ResizeArrays()
        {
            //Textures
            Array.Resize(ref TextureAssets.Projectile, nextProjectile);

            //Sets
            LoaderUtils.ReloadSets(typeof(ProjectileID.Sets));

            //Etc
            Array.Resize(ref Main.projHostile, nextProjectile);
            Array.Resize(ref Main.projHook, nextProjectile);
            Array.Resize(ref Main.projFrames, nextProjectile);
            Array.Resize(ref Main.projPet, nextProjectile);
            Array.Resize(ref Lang._projectileNameCache, nextProjectile);

            for (int k = ProjectileID.Count; k < nextProjectile; k++)
            {
                Main.projFrames[k]           = 1;
                Lang._projectileNameCache[k] = LocalizedText.Empty;
            }

            Array.Resize(ref Projectile.perIDStaticNPCImmunity, nextProjectile);

            for (int i = 0; i < nextProjectile; i++)
            {
                Projectile.perIDStaticNPCImmunity[i] = new uint[200];
            }

            InstancedGlobals = globalProjectiles.Where(g => g.InstancePerEntity).ToArray();

            for (int i = 0; i < InstancedGlobals.Length; i++)
            {
                InstancedGlobals[i].instanceIndex = i;
            }

            foreach (var hook in hooks)
            {
                hook.arr = ModLoader.BuildGlobalHook(globalProjectiles, hook.method);
            }
        }
Example #6
0
        internal static void ResizeArrays()
        {
            //Textures
            Array.Resize(ref TextureAssets.Buff, nextBuff);

            //Sets
            LoaderUtils.ReloadSets(typeof(BuffID.Sets));

            //Etc
            Array.Resize(ref Main.pvpBuff, nextBuff);
            Array.Resize(ref Main.persistentBuff, nextBuff);
            Array.Resize(ref Main.vanityPet, nextBuff);
            Array.Resize(ref Main.lightPet, nextBuff);
            Array.Resize(ref Main.meleeBuff, nextBuff);
            Array.Resize(ref Main.debuff, nextBuff);
            Array.Resize(ref Main.buffNoSave, nextBuff);
            Array.Resize(ref Main.buffNoTimeDisplay, nextBuff);
            Array.Resize(ref Main.buffDoubleApply, nextBuff);
            Array.Resize(ref Main.buffAlpha, nextBuff);
            Array.Resize(ref Lang._buffNameCache, nextBuff);
            Array.Resize(ref Lang._buffDescriptionCache, nextBuff);

            for (int k = BuffID.Count; k < nextBuff; k++)
            {
                Lang._buffNameCache[k]        = LocalizedText.Empty;
                Lang._buffDescriptionCache[k] = LocalizedText.Empty;
            }

            extraPlayerBuffCount = ModLoader.Mods.Any() ? ModLoader.Mods.Max(m => (int)m.ExtraPlayerBuffSlots) : 0;

            //Hooks
            ModLoader.BuildGlobalHook(ref HookUpdatePlayer, globalBuffs, g => g.Update);
            ModLoader.BuildGlobalHook(ref HookUpdateNPC, globalBuffs, g => g.Update);
            ModLoader.BuildGlobalHook(ref HookReApplyPlayer, globalBuffs, g => g.ReApply);
            ModLoader.BuildGlobalHook(ref HookReApplyNPC, globalBuffs, g => g.ReApply);
            ModLoader.BuildGlobalHook(ref HookModifyBuffTip, globalBuffs, g => g.ModifyBuffTip);
            ModLoader.BuildGlobalHook(ref HookCustomBuffTipSize, globalBuffs, g => g.CustomBuffTipSize);
            ModLoader.BuildGlobalHook(ref HookDrawCustomBuffTip, globalBuffs, g => g.DrawCustomBuffTip);
        }
        internal static void ResizeArrays(bool unloading = false)
        {
            //Textures
            Array.Resize(ref TextureAssets.Tile, nextTile);
            Array.Resize(ref TextureAssets.HighlightMask, nextTile);

            //Sets
            LoaderUtils.ReloadSets(typeof(TileID.Sets));

            //Etc
            Array.Resize(ref Main.tileLighted, nextTile);
            Array.Resize(ref Main.tileMergeDirt, nextTile);
            Array.Resize(ref Main.tileCut, nextTile);
            Array.Resize(ref Main.tileAlch, nextTile);
            Array.Resize(ref Main.tileShine, nextTile);
            Array.Resize(ref Main.tileShine2, nextTile);
            Array.Resize(ref Main.tileStone, nextTile);
            Array.Resize(ref Main.tileAxe, nextTile);
            Array.Resize(ref Main.tileHammer, nextTile);
            Array.Resize(ref Main.tileWaterDeath, nextTile);
            Array.Resize(ref Main.tileLavaDeath, nextTile);
            Array.Resize(ref Main.tileTable, nextTile);
            Array.Resize(ref Main.tileBlockLight, nextTile);
            Array.Resize(ref Main.tileNoSunLight, nextTile);
            Array.Resize(ref Main.tileDungeon, nextTile);
            Array.Resize(ref Main.tileSpelunker, nextTile);
            Array.Resize(ref Main.tileSolidTop, nextTile);
            Array.Resize(ref Main.tileSolid, nextTile);
            Array.Resize(ref Main.tileBouncy, nextTile);
            Array.Resize(ref Main.tileLargeFrames, nextTile);
            Array.Resize(ref Main.tileRope, nextTile);
            Array.Resize(ref Main.tileBrick, nextTile);
            Array.Resize(ref Main.tileMoss, nextTile);
            Array.Resize(ref Main.tileNoAttach, nextTile);
            Array.Resize(ref Main.tileNoFail, nextTile);
            Array.Resize(ref Main.tileObsidianKill, nextTile);
            Array.Resize(ref Main.tileFrameImportant, nextTile);
            Array.Resize(ref Main.tilePile, nextTile);
            Array.Resize(ref Main.tileBlendAll, nextTile);
            Array.Resize(ref Main.tileGlowMask, nextTile);
            Array.Resize(ref Main.tileContainer, nextTile);
            Array.Resize(ref Main.tileSign, nextTile);
            Array.Resize(ref Main.tileSand, nextTile);
            Array.Resize(ref Main.tileFlame, nextTile);
            Array.Resize(ref Main.tileFrame, nextTile);
            Array.Resize(ref Main.tileFrameCounter, nextTile);
            Array.Resize(ref Main.SceneMetrics._tileCounts, nextTile);
            Array.Resize(ref Main.tileMerge, nextTile);
            Array.Resize(ref Main.tileOreFinderPriority, nextTile);

            for (int k = 0; k < nextTile; k++)               //oh dear
            {
                Array.Resize(ref Main.tileMerge[k], nextTile);
            }

            Array.Resize(ref WorldGen.tileCounts, nextTile);
            Array.Resize(ref WorldGen.houseTile, nextTile);
            //Array.Resize(ref GameContent.Biomes.CaveHouseBiome._blacklistedTiles, nextTile);
            Array.Resize(ref GameContent.Biomes.CorruptionPitBiome.ValidTiles, nextTile);

            while (TileObjectData._data.Count < nextTile)
            {
                TileObjectData._data.Add(null);
            }

            //Hooks
            ModLoader.BuildGlobalHook(ref HookKillSound, globalTiles, g => g.KillSound);
            ModLoader.BuildGlobalHook(ref HookNumDust, globalTiles, g => g.NumDust);
            ModLoader.BuildGlobalHook(ref HookCreateDust, globalTiles, g => g.CreateDust);
            ModLoader.BuildGlobalHook(ref HookDropCritterChance, globalTiles, g => g.DropCritterChance);
            ModLoader.BuildGlobalHook(ref HookDrop, globalTiles, g => g.Drop);
            ModLoader.BuildGlobalHook(ref HookCanKillTile, globalTiles, g => g.CanKillTile);
            ModLoader.BuildGlobalHook(ref HookKillTile, globalTiles, g => g.KillTile);
            ModLoader.BuildGlobalHook(ref HookCanExplode, globalTiles, g => g.CanExplode);
            ModLoader.BuildGlobalHook(ref HookNearbyEffects, globalTiles, g => g.NearbyEffects);
            ModLoader.BuildGlobalHook(ref HookModifyLight, globalTiles, g => g.ModifyLight);
            ModLoader.BuildGlobalHook(ref HookDangersense, globalTiles, g => g.Dangersense);
            ModLoader.BuildGlobalHook(ref HookSetSpriteEffects, globalTiles, g => g.SetSpriteEffects);
            ModLoader.BuildGlobalHook(ref HookAnimateTile, globalTiles, g => g.AnimateTile);
            ModLoader.BuildGlobalHook(ref HookPreDraw, globalTiles, g => g.PreDraw);
            ModLoader.BuildGlobalHook(ref HookDrawEffects, globalTiles, g => g.DrawEffects);
            ModLoader.BuildGlobalHook(ref HookPostDraw, globalTiles, g => g.PostDraw);
            ModLoader.BuildGlobalHook(ref HookSpecialDraw, globalTiles, g => g.SpecialDraw);
            ModLoader.BuildGlobalHook(ref HookRandomUpdate, globalTiles, g => g.RandomUpdate);
            ModLoader.BuildGlobalHook(ref HookTileFrame, globalTiles, g => g.TileFrame);
            ModLoader.BuildGlobalHook(ref HookCanPlace, globalTiles, g => g.CanPlace);
            ModLoader.BuildGlobalHook(ref HookAdjTiles, globalTiles, g => g.AdjTiles);
            ModLoader.BuildGlobalHook(ref HookRightClick, globalTiles, g => g.RightClick);
            ModLoader.BuildGlobalHook(ref HookMouseOver, globalTiles, g => g.MouseOver);
            ModLoader.BuildGlobalHook(ref HookMouseOverFar, globalTiles, g => g.MouseOverFar);
            ModLoader.BuildGlobalHook(ref HookAutoSelect, globalTiles, g => g.AutoSelect);
            ModLoader.BuildGlobalHook(ref HookPreHitWire, globalTiles, g => g.PreHitWire);
            ModLoader.BuildGlobalHook(ref HookHitWire, globalTiles, g => g.HitWire);
            ModLoader.BuildGlobalHook(ref HookSlope, globalTiles, g => g.Slope);
            ModLoader.BuildGlobalHook(ref HookFloorVisuals, globalTiles, g => g.FloorVisuals);
            ModLoader.BuildGlobalHook(ref HookChangeWaterfallStyle, globalTiles, g => g.ChangeWaterfallStyle);
            ModLoader.BuildGlobalHook(ref HookSaplingGrowthType, globalTiles, g => g.SaplingGrowthType);
            ModLoader.BuildGlobalHook(ref HookPlaceInWorld, globalTiles, g => g.PlaceInWorld);

            if (!unloading)
            {
                loaded = true;
            }
        }