Example #1
0
    public void Save(string name, byte[] data)
    {
        if (data == null)
        {
            return;
        }

        string path = null;

//#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_WIN
//		path = Environment.CurrentDirectory + "\\Assets\\StreamingAssets\\";
//#else
//		Debug.Log("I don't know where to save data on this platform.");
//#endif
        path = LoaderScript.getPath();

        if (path != null)
        {
            try
            {
                File.WriteAllBytes(path + name + ".sav", data);
            } catch (System.Exception e)
            {
                Debug.Log("Couldn't save data file.");
                Debug.Log(e.Message);
            }
        }
    }
Example #2
0
    void Update()
    {
        // Input
        foreach (KeyValuePair <KeyCode, EmulatorBase.Button> entry in _keyMapping)
        {
            if (this.transform.parent.transform.position.x == 0)
            {
                if (Input.GetKeyDown(entry.Key))
                {
                    Emulator.SetInput(entry.Value, true);
                }
                else if (Input.GetKeyUp(entry.Key))
                {
                    Emulator.SetInput(entry.Value, false);
                }
            }
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            byte[] screenshot = ((DefaultVideoOutput)Emulator.Video).Texture.EncodeToPNG();
            File.WriteAllBytes(LoaderScript.getPath() + "screenshot" + DateTime.Today.Year.ToString() + DateTime.Today.Month.ToString() + DateTime.Today.Day.ToString() + DateTime.Today.Hour.ToString() + DateTime.Today.Minute.ToString() + DateTime.Today.Second.ToString() + ".png", screenshot);
            Debug.Log("Screenshot saved. " + LoaderScript.getPath());
        }
    }
Example #3
0
 void process()
 {
     if ((LoaderScript.romIndex < (LoaderScript.fileInfo.Length - 1)) && (LoaderScript.fileInfo != null))
     {
         LoaderScript.romIndex = LoaderScript.romIndex + 1;
         LoaderScript.findRoms();
     }
 }
Example #4
0
 void process()
 {
     if ((LoaderScript.romIndex > 0) && (LoaderScript.fileInfo != null))
     {
         LoaderScript.romIndex = LoaderScript.romIndex - 1;
         LoaderScript.findRoms();
     }
 }
Example #5
0
    void Update()
    {
        /* Manually slows down loading time - Loading screen doesn´t flash, even if there's no much content on next scene.
         * It takes the minimum time to load.
         */

        if (Input.GetKeyDown("escape"))
        {
            Debug.Log("Esc pressed.");
            Application.Quit();
        }

        count += 0.1f;

        if (isFirstUpdate && count >= time)
        {
            isFirstUpdate = false;
            LoaderScript.LoaderCallback();
        }
    }
Example #6
0
    public byte[] Load(string name)
    {
        string path = null;

        path = LoaderScript.getPath();

        byte[] loadedData = null;

        if (path != null)
        {
            try
            {
                loadedData = File.ReadAllBytes(path + name + ".sav");
            } catch (System.Exception e)
            {
                Debug.Log("Couldn't load data file.");
                Debug.Log(e.Message);
            }
        }
        return(loadedData);
    }
Example #7
0
    private IEnumerator LoadRom(string filename)
    {
        LoaderScript.findRoms();
        string path;

        path = "file://" + LoaderScript.getPath() + filename;

        Debug.Log("Loading rom: " + path);
        WWW www = new WWW(path);

        yield return(www);

        if (www.error == null)
        {
            Emulator.LoadRom(www.bytes);
            StartCoroutine(Run());
        }
        else
        {
            Debug.Log("Error during loading the rom.\n" + www.error);
        }
    }
Example #8
0
 private void Start()
 {
     loaderScript = GameObject.FindObjectOfType <LoaderScript>();
     gm           = GameManager.Instance;
 }
 // Start is called before the first frame update
 void Start()
 {
     loader = FindObjectOfType <LoaderScript>();
 }
Example #10
0
 private void Start()
 {
     loaderScript = GameObject.FindObjectOfType <LoaderScript>();
 }
Example #11
0
 public void nextScene()
 {
     LoaderScript.Load(LoaderScript.Scene.WellScene);
 }