void onLoadComplete(object sender, LoaderEvtArgs <List <WWW> > args) { // Debug.Log(((List<WWW>)args.data).ElementAt(0).text); if (System.Threading.Thread.CurrentThread.ManagedThreadId != 1) { return; } //UnityEngine.Debug.Log("WebPlayer " + Path.Combine(Path.Combine(Application.dataPath, "StreamingAssets"), "InputSettings.xml")); if (ui != null)//without settingsXML defined =>load them manually and attach them { InputManager.loadSettingsFromText(args.data.ElementAt(0).text); ui.settings = InputManager.Settings; } manuallyAddStateAndHandlers(); }
void onLoadComplete(object sender, LoaderEvtArgs <List <WWW> > args) { // Debug.Log(((List<WWW>)args.data).ElementAt(0).text); if (System.Threading.Thread.CurrentThread.ManagedThreadId != 1) { return; } //UnityEngine.Debug.Log("WebPlayer " + Path.Combine(Path.Combine(Application.dataPath, "StreamingAssets"), "InputSettings.xml")); if (ui != null) { InputManager.loadSettingsFromText(args.data.ElementAt(0).text); ui.settings = InputManager.Settings; } //dispatch load complete this.m_onLoad.Invoke(); }
void onLoadItemComplete(object sender, LoaderEvtArgs<WWW> args) { // Debug.Log(args.data.text); }
void onLoadError(object sender, LoaderEvtArgs<String> args) { Debug.Log(args.data); }
void onLoadComplete(object sender, LoaderEvtArgs<List<WWW>> args) { // Debug.Log(((List<WWW>)args.data).ElementAt(0).text); if (System.Threading.Thread.CurrentThread.ManagedThreadId != 1) return; //UnityEngine.Debug.Log("WebPlayer " + Path.Combine(Path.Combine(Application.dataPath, "StreamingAssets"), "InputSettings.xml")); if (ui != null)//without settingsXML defined =>load them manually and attach them { InputManager.loadSettingsFromText(args.data.ElementAt(0).text); ui.settings = InputManager.Settings; } manuallyAddStateAndHandlers(); }
void onLoadError(object sender, LoaderEvtArgs <String> args) { Debug.Log(args.data); }
void onLoadItemComplete(object sender, LoaderEvtArgs <WWW> args) { // Debug.Log(args.data.text); }
void onLoadComplete(object sender, LoaderEvtArgs<List<WWW>> args) { // Debug.Log(((List<WWW>)args.data).ElementAt(0).text); if (System.Threading.Thread.CurrentThread.ManagedThreadId != 1) return; //UnityEngine.Debug.Log("WebPlayer " + Path.Combine(Path.Combine(Application.dataPath, "StreamingAssets"), "InputSettings.xml")); if (ui != null) { InputManager.loadSettingsFromText(args.data.ElementAt(0).text); ui.settings = InputManager.Settings; } //dispatch load complete this.m_onLoad.Invoke(); }