private void Respawn()
        {
            Resources.actors.Clear();
            var reload = Loader.ApplyLoadedData(Resources.actors, Resources.StageData);

            if (!reload)
            {
                throw new Exception("¯\\_(ツ)_/¯");
            }
            player.position      = CheckPlayerPos;
            Game.camera.Position = CheckCameraPos;
            PostLoading();
            player.unkill();
        }